Timeline for How to encourage players to state approach and goal, rather than asking for skill checks?
Current License: CC BY-SA 3.0
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Mar 15, 2017 at 16:26 | comment | added | Shem | While this is a very informative post, I can't help but feel you side steeped the question and didn't explain why. OP is not suggesting that he should set up a "gotcha!" moment for his players by narrating them walking into a trap when they didn't want to, but asking how they can convince their players to stop saying "I roll medicine" and start saying "I examine the bodies". | |
Mar 15, 2017 at 6:14 | history | edited | Tommi | CC BY-SA 3.0 |
added 255 characters in body
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Mar 14, 2017 at 16:33 | comment | added | Doomed Mind | @xDaizu I think your comment is reasonably suited for an answer. | |
Mar 14, 2017 at 14:18 | comment | added | xDaizu | Sorry, I just thought yours was almost perfect and wanted to add that little thing. But if you think it qualifies as answer, I'll try to add one :) | |
Mar 14, 2017 at 14:13 | comment | added | xDaizu | Related additional suggestion: have a (mini)session without dice. No, really, I've done this many times, prominently with Paranoia RPG (since it's built-in the system) but also with C'Thulhu, D&D and Legend of the Five Rings. Once my players play a whole game without dice they realize how irrelevant they are (the dice, not themselves). What's important is the action. They want to do the action. The dice is just a randomness component linked to that action, not a requisite. | |
Mar 14, 2017 at 8:23 | history | answered | Tommi | CC BY-SA 3.0 |