Timeline for What's the appropriate AC for beginner level enemies?
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Mar 24, 2017 at 20:06 | vote | accept | Maxim | ||
Mar 24, 2017 at 20:05 | comment | added | Quentin | As YogoZuno implies, it sounds like the problem is with either how you are calculating To Hit bonuses or generating characters. | |
Mar 24, 2017 at 2:50 | comment | added | YogoZuno | Is this a published adventure of some sort? | |
Mar 24, 2017 at 2:49 | answer | added | YogoZuno | timeline score: 2 | |
Mar 24, 2017 at 2:37 | comment | added | YogoZuno | An average fighter at level 1 should have at least around +5 or +6 to hit in total (+3 or +4 from stat, +1 BAB, maybe an extra +1 from feats). A non-melee type is likely to have only 0 to +2 to hit at level 1. It does tend to increase geometrically, though. | |
Mar 24, 2017 at 2:20 | answer | added | Please stop being evil | timeline score: 3 | |
Mar 23, 2017 at 19:04 | history | edited | Yakk | CC BY-SA 3.0 |
added 6 characters in body
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Mar 23, 2017 at 16:30 | comment | added | Jeutnarg | For what it's worth, in pathfinder a natural 20 guarantees a hit, regardless of AC. (It also should provide a critical threat on almost any weapon) | |
Mar 23, 2017 at 16:06 | history | tweeted | twitter.com/StackRPG/status/844943540958515200 | ||
Mar 23, 2017 at 15:08 | answer | added | Ifusaso 'he-him' | timeline score: 9 | |
Mar 23, 2017 at 15:02 | review | First posts | |||
Mar 23, 2017 at 15:14 | |||||
Mar 23, 2017 at 14:55 | history | asked | Maxim | CC BY-SA 3.0 |