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Mar 24, 2017 at 20:06 vote accept Maxim
Mar 24, 2017 at 20:05 comment added Quentin As YogoZuno implies, it sounds like the problem is with either how you are calculating To Hit bonuses or generating characters.
Mar 24, 2017 at 2:50 comment added YogoZuno Is this a published adventure of some sort?
Mar 24, 2017 at 2:49 answer added YogoZuno timeline score: 2
Mar 24, 2017 at 2:37 comment added YogoZuno An average fighter at level 1 should have at least around +5 or +6 to hit in total (+3 or +4 from stat, +1 BAB, maybe an extra +1 from feats). A non-melee type is likely to have only 0 to +2 to hit at level 1. It does tend to increase geometrically, though.
Mar 24, 2017 at 2:20 answer added Please stop being evil timeline score: 3
Mar 23, 2017 at 19:04 history edited Yakk CC BY-SA 3.0
added 6 characters in body
Mar 23, 2017 at 16:30 comment added Jeutnarg For what it's worth, in pathfinder a natural 20 guarantees a hit, regardless of AC. (It also should provide a critical threat on almost any weapon)
Mar 23, 2017 at 16:06 history tweeted twitter.com/StackRPG/status/844943540958515200
Mar 23, 2017 at 15:08 answer added Ifusaso 'he-him' timeline score: 9
Mar 23, 2017 at 15:02 review First posts
Mar 23, 2017 at 15:14
Mar 23, 2017 at 14:55 history asked Maxim CC BY-SA 3.0