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Icyfire
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The Pact of the Chain feature simply gives you the spell.

The text of the feature states,

You learn the find familiar spell and can cast it as a ritual.

This means that there's nothing special about the find familiar spell from the feature--it's identical to the spell that the wizard can learn. Thus, the spell is subject to the same limit of 1 familiar.

Addressing each point

  1. Most spells are available to multiple classes, yet they have the same effect. Just because different classes use different slots and abilities doesn't mean that the spells themselves are different. A fireball is a fireball, whether it's from a bard or a wizard.

  2. The statement on not having multiple familiars seems like an explicit reference to multi-classing. I'm not sure what "spell tooltips" are, but the wording of spells is (mostly) very carefully crafted, and there's no errata on this topic, even though there's errata on multiclassing overall.

  3. If thisSpending multiple spell slots (or higher level spell slots) to get stronger effects only works when it is true forexplicitly laid out in the Find Familiar spell or in the class feature (Paladin smite novas, why can't other spells be combined? Can he doublefor example). Generally, one has to use a higher level spell slot to boost the damageeffect, not multiple slots of the same level. Conjure Elemental, for Cloudexample, lets you summon stronger elementals when cast in a higher slot. If you really wanted to boost the power of Daggers bya familiar, you could require casting it twice? Can he move twice as much stuff with two mage hands? Does casting hold person from a wizard spell slot and thenin a warlockhigher level spell slot allow them to hold two persons? Allowinginstead, though I imagine that this doubling of spells opens the floodgateswould be very difficult to game-breaking interpretationsbalance.

Other comments

You say that using the spell on the Wizard class would be "less efficient," but consider that the warlock version is a pact boon, with pretty large opportunity costs. It's arguably less costly for the wizard to learn the find familiar spell than it is for the warlock.

The Pact of the Chain feature simply gives you the spell.

The text of the feature states,

You learn the find familiar spell and can cast it as a ritual.

This means that there's nothing special about the find familiar spell from the feature--it's identical to the spell that the wizard can learn. Thus, the spell is subject to the same limit of 1 familiar.

Addressing each point

  1. Most spells are available to multiple classes, yet they have the same effect. Just because different classes use different slots and abilities doesn't mean that the spells themselves are different. A fireball is a fireball, whether it's from a bard or a wizard.

  2. The statement on not having multiple familiars seems like an explicit reference to multi-classing. I'm not sure what "spell tooltips" are, but the wording of spells is (mostly) very carefully crafted, and there's no errata on this topic, even though there's errata on multiclassing overall.

  3. If this is true for the Find Familiar spell, why can't other spells be combined? Can he double the damage for Cloud of Daggers by casting it twice? Can he move twice as much stuff with two mage hands? Does casting hold person from a wizard spell slot and then a warlock spell slot allow them to hold two persons? Allowing this doubling of spells opens the floodgates to game-breaking interpretations.

Other comments

You say that using the spell on the Wizard class would be "less efficient," but consider that the warlock version is a pact boon, with pretty large opportunity costs. It's arguably less costly for the wizard to learn the find familiar spell than it is for the warlock.

The Pact of the Chain feature simply gives you the spell.

The text of the feature states,

You learn the find familiar spell and can cast it as a ritual.

This means that there's nothing special about the find familiar spell from the feature--it's identical to the spell that the wizard can learn. Thus, the spell is subject to the same limit of 1 familiar.

Addressing each point

  1. Most spells are available to multiple classes, yet they have the same effect. Just because different classes use different slots and abilities doesn't mean that the spells themselves are different. A fireball is a fireball, whether it's from a bard or a wizard.

  2. The statement on not having multiple familiars seems like an explicit reference to multi-classing. I'm not sure what "spell tooltips" are, but the wording of spells is (mostly) very carefully crafted, and there's no errata on this topic, even though there's errata on multiclassing overall.

  3. Spending multiple spell slots (or higher level spell slots) to get stronger effects only works when it is explicitly laid out in the spell or in the class feature (Paladin smite novas, for example). Generally, one has to use a higher level spell slot to boost the effect, not multiple slots of the same level. Conjure Elemental, for example, lets you summon stronger elementals when cast in a higher slot. If you really wanted to boost the power of a familiar, you could require casting it in a higher level spell slot instead, though I imagine that this would be very difficult to balance.

Other comments

You say that using the spell on the Wizard class would be "less efficient," but consider that the warlock version is a pact boon, with pretty large opportunity costs. It's arguably less costly for the wizard to learn the find familiar spell than it is for the warlock.

The Pact of the Chain feature simply gives you the spell.

The text of the feature states,

You learn the find familiar spell and can cast it as a ritual.

This means that there's nothing special about the find familiar spell from the feature--it's identical to the spell that the wizard can learn. Thus, the spell is subject to the same limit of 1 familiar.

Addressing each point

  1. Most spells are available to multiple classes, yet they have the same effect. Just because different classes use different slots and abilities doesn't mean that the spells themselves are different. A fireball is a fireball, whether it's from a bard or a wizard.

  2. The statement on not having multiple familiars seems like an explicit explicit reference to multi-classing. I'm not sure what "spell tooltips" tooltips" are, but the wording of spells is (mostly) very carefully crafted crafted, and there's no errata on this topic, even though there's errata errata on multiclassing overall.

  3. If this is true for the Find Familiar spell, why can't other spells be be combined? Can he double the damage for Cloud of Daggers by casting casting it twice? Can he move twice as much stuff with two mage hands hands? Does casting hold person from a wizard spell slot and then a warlock spell slot allow them to hold two persons? Allowing this doubling of spells opens the floodgates to game-breaking interpretations.

Other comments

You say that using the spell on the Wizard class would be "less efficient," but consider that the warlock version is a pact boon, with pretty large opportunity costs. It's arguably less costly for the wizard to learn the find familiar spell than it is for the warlock.

The Pact of the Chain feature simply gives you the spell.

The text of the feature states,

You learn the find familiar spell and can cast it as a ritual.

This means that there's nothing special about the find familiar spell from the feature--it's identical to the spell that the wizard can learn. Thus, the spell is subject to the same limit of 1 familiar.

Addressing each point

  1. Most spells are available to multiple classes, yet they have the same effect. Just because different classes use different slots and abilities doesn't mean that the spells themselves are different. A fireball is a fireball, whether it's from a bard or a wizard.

  2. The statement on not having multiple familiars seems like an explicit reference to multi-classing. I'm not sure what "spell tooltips" are, but the wording of spells is (mostly) very carefully crafted, and there's no errata on this topic, even though there's errata on multiclassing overall.

  3. If this is true for the Find Familiar spell, why can't other spells be combined? Can he double the damage for Cloud of Daggers by casting it twice? Can he move twice as much stuff with two mage hands? Does casting hold person from a wizard spell slot and then a warlock spell slot allow them to hold two persons? Allowing this doubling of spells opens the floodgates to game-breaking interpretations.

Other comments

You say that using the spell on the Wizard class would be "less efficient," but consider that the warlock version is a pact boon, with pretty large opportunity costs. It's arguably less costly for the wizard to learn the find familiar spell than it is for the warlock.

The Pact of the Chain feature simply gives you the spell.

The text of the feature states,

You learn the find familiar spell and can cast it as a ritual.

This means that there's nothing special about the find familiar spell from the feature--it's identical to the spell that the wizard can learn. Thus, the spell is subject to the same limit of 1 familiar.

Addressing each point

  1. Most spells are available to multiple classes, yet they have the same effect. Just because different classes use different slots and abilities doesn't mean that the spells themselves are different. A fireball is a fireball, whether it's from a bard or a wizard.

  2. The statement on not having multiple familiars seems like an explicit reference to multi-classing. I'm not sure what "spell tooltips" are, but the wording of spells is (mostly) very carefully crafted, and there's no errata on this topic, even though there's errata on multiclassing overall.

  3. If this is true for the Find Familiar spell, why can't other spells be combined? Can he double the damage for Cloud of Daggers by casting it twice? Can he move twice as much stuff with two mage hands? Does casting hold person from a wizard spell slot and then a warlock spell slot allow them to hold two persons? Allowing this doubling of spells opens the floodgates to game-breaking interpretations.

Other comments

You say that using the spell on the Wizard class would be "less efficient," but consider that the warlock version is a pact boon, with pretty large opportunity costs. It's arguably less costly for the wizard to learn the find familiar spell than it is for the warlock.

Source Link
Icyfire
  • 63.9k
  • 20
  • 230
  • 326

The Pact of the Chain feature simply gives you the spell.

The text of the feature states,

You learn the find familiar spell and can cast it as a ritual.

This means that there's nothing special about the find familiar spell from the feature--it's identical to the spell that the wizard can learn. Thus, the spell is subject to the same limit of 1 familiar.

Addressing each point

  1. Most spells are available to multiple classes, yet they have the same effect. Just because different classes use different slots and abilities doesn't mean that the spells themselves are different. A fireball is a fireball, whether it's from a bard or a wizard.

  2. The statement on not having multiple familiars seems like an explicit reference to multi-classing. I'm not sure what "spell tooltips" are, but the wording of spells is (mostly) very carefully crafted, and there's no errata on this topic, even though there's errata on multiclassing overall.

  3. If this is true for the Find Familiar spell, why can't other spells be combined? Can he double the damage for Cloud of Daggers by casting it twice? Can he move twice as much stuff with two mage hands? Does casting hold person from a wizard spell slot and then a warlock spell slot allow them to hold two persons? Allowing this doubling of spells opens the floodgates to game-breaking interpretations.

Other comments

You say that using the spell on the Wizard class would be "less efficient," but consider that the warlock version is a pact boon, with pretty large opportunity costs. It's arguably less costly for the wizard to learn the find familiar spell than it is for the warlock.