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FLASHBACK

I've said it beforesaid it before and I'll say it again:

There's a well-established technique for letting the players in on "how it came to be this way." It has several advantages:

  • Lets the players know from the start that what they're doing is fleshing in the details of what will become their situationsituation, but that the situation itself is fixed.
  • Avoids charges of railroading because the players are party (no pun intended) to guiding the events to the pre-established conclusion.
  • Lets players know that there's a point at which the predestination stops, where they'll regain true agency
  • Invests the players in your history and worldbuilding like little else, because they took part in it!

FLASHBACK

I've said it before and I'll say it again:

There's a well-established technique for letting the players in on "how it came to be this way." It has several advantages:

  • Lets the players know from the start that what they're doing is fleshing in the details of what will become their situation, but that the situation itself is fixed.
  • Avoids charges of railroading because the players are party (no pun intended) to guiding the events to the pre-established conclusion.
  • Lets players know that there's a point at which the predestination stops, where they'll regain true agency
  • Invests the players in your history and worldbuilding like little else, because they took part in it!

FLASHBACK

I've said it before and I'll say it again:

There's a well-established technique for letting the players in on "how it came to be this way." It has several advantages:

  • Lets the players know from the start that what they're doing is fleshing in the details of what will become their situation, but that the situation itself is fixed.
  • Avoids charges of railroading because the players are party (no pun intended) to guiding the events to the pre-established conclusion.
  • Lets players know that there's a point at which the predestination stops, where they'll regain true agency
  • Invests the players in your history and worldbuilding like little else, because they took part in it!
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gomad
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FLASHBACK

I've said it before and I'll say it again:

There's a well-established technique for letting the players in on "how it came to be this way." It has several advantages:

  • Lets the players know from the start that what they're doing is fleshing in the details of what will become their situation, but that the situation itself is fixed.
  • Avoids charges of railroading because the players are party (no pun intended) to guiding the events to the pre-established conclusion.
  • Lets players know that there's a point at which the predestination stops, where they'll regain true agency
  • Invests the players in your history and worldbuilding like little else, because they took part in it!