FLASHBACK
I've said it beforesaid it before and I'll say it again:
There's a well-established technique for letting the players in on "how it came to be this way." It has several advantages:
- Lets the players know from the start that what they're doing is fleshing in the details of what will become their situationsituation, but that the situation itself is fixed.
- Avoids charges of railroading because the players are party (no pun intended) to guiding the events to the pre-established conclusion.
- Lets players know that there's a point at which the predestination stops, where they'll regain true agency
- Invests the players in your history and worldbuilding like little else, because they took part in it!