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Dec 9, 2019 at 0:18 comment added Canned Man @DaveMunger It’s been a long time now, but now that I came back to SE, I had a look at old posts, and noticed this one. You are quite correct in your comment. I will try improving my answer to address your actual question; as I now understand you, you are asking how to decide which player gets to act first in the cases where they are supposed to react at the same time, and none have reach advantage. I apologise for not getting back to you back then; I don’t know what happened, but you are right in your critique that I didn’t in fact answer your actual question.
Jun 23, 2017 at 21:25 comment added Dave Munger This answer assumes I don't understand what simultaneous combat means even though I clearly said, "every second is meant to be happening simultaneously." Instead, the comment ignores this and kind of assumes I don't grasp the basics, explaining what I just said in that quote. It then concludes by saying I "added" an interesting problem, quoting what the heart of the question actually was, but doesn't really say much to address it. I also think I made this clear already in a previous sub-comment here. It sort of seems like you're just wanting me to accept your answer as a solution anyway.
Jun 22, 2017 at 20:34 comment added Canned Man @DaveMunger Please, if you are satisfied with the answer, select it as your chosen answer. If not, feel free to enlighten us as to what needs further clarification.
Apr 21, 2017 at 16:38 comment added Dave Munger (In other words, I didn't "add" a question - that WAS the question ;) )
Apr 21, 2017 at 16:35 comment added Dave Munger I understand the concept of game-time simultaneous action. My question was entirely about the second part you quote. Since the time I originally asked this question, I concluded the same thing you described, realizing that PvP would only be happening rarely, so cumbersome note-writing wouldn't often come up. I also found that, as you stated, it was rare that weapon speeds came up on the same turn for two opponents. A big fear of mine was that I would be unable to deal with keeping enemy NPC intentions unbiased in such a situation, but it turned out to be easier than I expected.
Apr 20, 2017 at 15:12 comment added Canned Man Cheers, mate. Funny thing is, after 2 years of playing Hackmaster (mostly as a GM—or HM), there still are very basic things I find challenging. I suppose the reason is I’ve been playing D&D for so long, I have to get rid of some old habits of thinking.
Apr 20, 2017 at 14:40 review Late answers
Apr 20, 2017 at 15:09
Apr 20, 2017 at 14:22 history answered Canned Man CC BY-SA 3.0