Timeline for Is there any way to stop a player from charging into every room?
Current License: CC BY-SA 4.0
12 events
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Jun 20, 2019 at 21:28 | history | edited | Matt Vincent | CC BY-SA 4.0 |
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Jun 14, 2018 at 19:25 | history | edited | Matt Vincent | CC BY-SA 4.0 |
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Jun 14, 2018 at 17:08 | history | edited | Matt Vincent | CC BY-SA 4.0 |
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May 1, 2017 at 20:02 | vote | accept | RyanFromGDSE | ||
Apr 27, 2017 at 20:29 | history | edited | Matt Vincent | CC BY-SA 3.0 |
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Apr 26, 2017 at 21:30 | history | edited | Matt Vincent | CC BY-SA 3.0 |
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Apr 26, 2017 at 20:40 | history | edited | Matt Vincent | CC BY-SA 3.0 |
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Apr 26, 2017 at 20:34 | history | edited | Matt Vincent | CC BY-SA 3.0 |
deleted 3 characters in body
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Apr 26, 2017 at 20:22 | comment | added | firedraco | I believe that you can't...you could, however, rule that the charger is surprised by all the enemies in the room since they weren't paying attention, but none of the enemies are since they heard him coming, essentially giving the same result (a free round for the enemies) | |
Apr 26, 2017 at 20:07 | history | edited | Matt Vincent | CC BY-SA 3.0 |
added 48 characters in body
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Apr 26, 2017 at 20:01 | history | edited | Matt Vincent | CC BY-SA 3.0 |
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Apr 26, 2017 at 19:56 | history | answered | Matt Vincent | CC BY-SA 3.0 |