Timeline for Mutants and Masterminds, Linked Actions and Reactions to gain Standard Actions
Current License: CC BY-SA 3.0
3 events
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May 10, 2017 at 21:33 | comment | added | J.Blake | It occurs to me now I didn't actually address the question topic. Economy of action relies on some options being more powerful than others. If I can link reactions to my own actions then suddenly movement actions become almost as valuable as standard actions and god forbid I link it to a free action like making snappy one liners. True they are not as good as standard actions as they can only be used in a specific way, however in most cases I can assume that they are doing what I'd like them to do. | |
May 10, 2017 at 21:04 | comment | added | J.Blake | Instead I'm asking because I want to confirm if my understanding of the game is flawed and these are not actually as exploitative as I believe. This is why I have never had a thought out build in any of the questions I have posed. I'm asking about my thought experiments not anything I would consider playing, at worst these might end up being a big bad if I am to ever QM an adventure. | |
May 10, 2017 at 14:03 | history | answered | Jeff | CC BY-SA 3.0 |