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A lot of games I've been in have had either enemies with player levels or straight up PvP. How should XP be awarded when facing enemies like that? Should you attempt to calculate the CR of the enemies based on the DMG tables or is there a guideline on how XP should be awarded based on the class levels?

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    \$\begingroup\$ Possible dupe: If I design a PC for use as an NPC, how much XP should he give when killed? \$\endgroup\$
    – Someone_Evil
    Commented Jul 20, 2020 at 19:14
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    \$\begingroup\$ Actually, lulling it over, I do think it's a duplicate. If there's anything that doesn't answer, obviously do point it out to me (and everyone else for that matter). \$\endgroup\$
    – Someone_Evil
    Commented Jul 20, 2020 at 19:27
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    \$\begingroup\$ I think the biggest thing that doesn't answer (and I'll add it in a comment over there too) is how to calculate the CR when the measurements are all over the table. Maybe I could make a question asking about a specific example... \$\endgroup\$ Commented Jul 20, 2020 at 19:31
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    \$\begingroup\$ Yup, that's usually done best with a specific example. Consider using the homebrew-review and cr-calculation tags, and their specific guidance. \$\endgroup\$
    – Someone_Evil
    Commented Jul 20, 2020 at 19:34
  • \$\begingroup\$ Or you could add a bounty to get a better answer. \$\endgroup\$
    – NotArch
    Commented Jul 20, 2020 at 19:50

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