The party is on the second story of the Great Fane of Lolth and is running low on spells. But they do have a wand of polymorph and a great number of open windows. For whatever reason they typically choose to polymorph enemies into slugs, and I can imagine them pitching slugs out the windows for carry-over fall damage. However, I have a difficult time with slugs taking much in the way of fall damage because of real world surface area to volume ratios.
While this specific situation in this week's game session is the impetus, I have long wondered about having fall damage scale with size, as it does in real life. Perhaps because I come from a 1e background, where standard monster HD were d8's, but I only just now realized that since creature size determines HD in 5e, there is a simple and ready-made way to do this. If we take fall damage to be d6 per ten feet (so as to change as little else of the falling rules as possible) and decide that damage should be unchanged for Size Medium (whose HD is d8), then the way I am considering implementing falling damage is the following house rule:
Falling creatures take damage based on their creature size. Falling damage is rolled on the next die lower than the one rolled for the creature's HD.
For creatures that have class-based HD, falling damage nevertheless scales with their size-based HD, as given in the HD by Size table.
This would result in the following:
Creature Size | HD | Falling Damage (per 10 feet fallen) |
---|---|---|
Arbitrarily smaller than Tiny | none/d1 | no damage |
Tiny | d4 | d2 |
Small | d6 | d4 |
Medium | d8 | d6 |
Large | d10 | d8 |
Huge | d12 | d10 |
Gargantuan | d20 | d12 |
My goal is have a large [edit: targeted] increase in verisimilitude at the cost of a small increase in complexity and administrative burden, while still tethering the rule to other game features so that it integrates well rather than just being an independent system.
My question is whether / how well you think this house rules proposal meets this goal.
If you have additional thoughts on unexpected balance changes I would be interested in those as well. For example, it is immediately obvious that this would reduce the danger from falling for size-small PCs, but for the small difference it would make I am ok with that.
Related: Does the rule on falling damage only apply to Small and larger creatures?
Is there any damage that changes with the size of a creature?