Let's say, my PCs are going to start a new campaign where the boss would only show up after the ritual of the evildoers is complete. That requires some material, enough manpower, and a special date.
The PCs would need to learn during their exploration that they should not prevent the ritual (or there's no way to permanently prevent it). Instead, they should wait until the ritual to be finished and then defeat the boss once and for all. Otherwise, it's just the matter of time that this boss would be summoned again.
But it seems "let PC wait for something without anything better to do" is generally a bad idea. PCs are tended to be active and occupied by tasks. I wonder how should I handle this as a DM, or is it just a bad idea?
PS. I have read the Elder Evil and what it does is basically adding a villian that would be competing the PC during the process, making the PCs feel that they are "trying to stop someone doing something", although they always fail to actually prevent that from happening (otherwise the boss won't show up and they won't have a chance to fight it). I wonder if there're some other ways to do that.