While I have experience DM'ing 3.5e, I have far less experience in pathfinder and have not yet GM'd a PFS game. I'm currently preparing to run the Rise of the Runelord's first module (Thistletop) from the anniversary edition. Prepping it, I've noticed a couple areas which seem very deadly, including one spot where the least armored character is lured into a trap and one trap which basically sticks a PC into a supersized magical blender. It also doesn't scale down with smaller party size and has a nasty CL 7 optional encounter that could hurt.
When I DM'd my own games, the risk of killing players was balanced out by my ability to incorporate on-the-fly ways of bringing them back into the storyline, like maybe a quest or two for a cleric to earn a resurrection if they were too poor to afford it. But in PFS I can't change the modules like that, and especially at the 3 to 4 level, resurrection is out of the price range but there is still about a dozen games invested into the characters. Death in this module is effectively permanent.
My biggest worry is that my lack of experience could result in a player-character kill that otherwise wouldn't happen, and I don't want to be responsible for the loss of a character during my first PFS game as GM. So what is the best way to avoid killing PCs?
Options I've thought up so far (which I think are PFS legal):
Suggest players play pregens applied to new characters. If the pregen's die, the new character is effectively tossed, but there is no loss outside of the time spent playing the module.
Run with a larger table. Basically not running it if there are only 4 PCs. Maybe not even if there are only 5. Stick with the max of 6 for best chance of surviving.