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minor copyediting; clarified phrasing; changed all-caps for emphasis to italics
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My character uses this technique, and I believe we are doing it both RAW and RAI. So here we go:

  1. Any object can be used as an "improvised weapon".
  2. Because a shield is not obviously similar to any listed weapon, the damage is 1d4.
  3. The shield does not cease to grant its AC bonus when used as a weapon. (I think this balances out the weaknesses quite well, and I would not do this otherwise.)
  4. You don't add your proficiency bonus to the attack roll for improvised weapons, unless you are proficient with using them (as weapons). (So ordinary shield proficiency is probably not enough. I get proficiency through the entertainer variant of the gladiator background.)
  5. It is not considered to be light, so for the bonus-action attack from Two-Weapon Fighting, you need the feat that lets you dual-wield non-light weapons. (Based on the listed weight, we house-ruled it to be a heavy weapon.) Note that this feat also increases AC by +1.
  6. It is not a finesse weapon, so it can't be used for Sneak Attack.
  7. A bonus-action attack from the Two-Weapon Fighting rule does not add your (positive) Strength modifier to damage, unless you have the fighting style for this.

To sum it up:

  • You must have the Dual Wielder feat for dual-wielding non-light weapons.
  • You should acquire proficiency, either using the entertainer (gladiator) background or with the Tavern Brawler feat.
  • You should acquire the fighting style Two-Weapon Fighting in order to add your Strength modifier to the damage. (One level of fighter is how I do it.)

If you do all this, then you get:

  • One bonus-action shield bash that does 1d4 + Str (bludgeoning) damage on a hit.
  • +3 AC. (2 from the shield, 1 from the Dual Wielder feat.)

Considering the investment (one feat, one background feature, one fighting style), I think it is well balanced.

I might add the Shield Master feat to the mix for my next feat. Apart from the fact that I only have one bonus action per round, the benefits all stack.