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F. Randall Farmer
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Be Prepared

If the party makes a bunch of noise on the way in, the summoning should be completed just as they arise. To get this effect, simply have an encounter outside the necromancer's room - plenty of warning.

Cover / Line of Sight

The necromancer should have easy access cover, and the other monsters should provide barriers to line-of-sight.

Powers

If you're not opposed to adding powers to your elites/bosses, consider two types: defensive and healing.

A minor to go invisible until next attack works pretty good. Nothing like a -5 modifier to have the party not waste dailies/encounters on the boss.

Likewise, allowing the necromancer to banish a minion to provide temporary HP also works well - that way you get the benefit of the ignored monster transferred to the necromancer.

F. Randall Farmer
  • 14.8k
  • 4
  • 47
  • 102