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Be Prepared

If the party makes a bunch of noise on the way in, the summoning should be completed just as they arive. To get this effect, simply have an encounter outside the necromancer's room - plenty of warning.

Cover / Line of Sight

The necromancer should have easy access to cover, and the other monsters should provide barriers to line-of-sight.

Powers

If you're not opposed to adding powers to your elites/bosses, consider two types: defensive and healing.

A minor action to go invisible until next attack works well. Nothing like a -5 modifier to convince the party not waste daily/encounter powers on the boss.

Likewise, allowing the necromancer to banish a minion to provide temporary HP also works well - this way you get the benefit of the ignored monster transferred directly to the necromancer.

Snilvor, Goblin Emissaryddi (In the DM's Kit adventure)

Triggered Actions

"Die For Me" At-Will

Trigger: A minion ally within Snilvor’s line of sight drops to 0 hit points.

Effect (No Action): Snilvor gains 5 temporary hit points.

F. Randall Farmer
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