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doppelgreener
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Running games for a constantly unreliable group

My RP club has been going on for many years, which has the unfortunate effect of us getting older. Many members of my club have started to acquire a 'real life', with more of their time devoted to partners and new families.

I am currently GMing multiple games, and I have the constant problem of my players phasing in & out of existence like a pack of blink dogs. What is the best way of running a game with a constantly unreliable group?

So far I tend to carry on with the game if a few members don't show, but avoid major plot points or big fights. I also try to throw in some side-quests, which seems to be a good way to slow the party down whilst keeping momentum going. This approach seems to mess up party xp though.

Macona
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