Only very small issues–hit points and hardness should be okay.
The relative scale of hit points (that is, how many hit points represent a given amount of damage) is pretty much unchanged from 3.5 to 5e, so in terms of the raw hit points of materials, those should be pretty accurate. In addition, the damage output of characters, at least at low levels, has been, in my experience, just about the same in 3.5 and 5e, so it should take about the same time to break objects as it did in 3.5. A reference point for this issue might be seen in manacles, which exist in both editions. In 3.5, they have a hardness of 10 and 10 hit points. Since there's no hardness in 5e (not to say that you couldn't use that rule) they have 15 hit points.
The Break DCs might take some numerical adjusting.
Due to 5e's much-discussed bounded accuracy, DCs from 3.5 should be adjusted significantly downward. For purposes of comparison, in 3.5, a moderately optimized level 20 character could reasonably have a Strength of 30. In 5e, assuming no magic items, attributes are hard-capped at 20.
To determine new DCs, I would look to the "Typical Difficulty Classes" table, on p. 58 of the D&D Basic Rules. This table gives rough example DCs–for example, you might rule that breaking down a good-quality wooden door is "Medium", so you could assign it a DC of 15. Another rough guide might be the relative break DC of manacles, which have a Break DC of 26 in 3.5, and take a DC 20 Strength check to break in 5e.
In general, if my mathematical instincts are correct, to convert 3.5 DCs to 5e DCs, you'll want to only mildly lower DCs that are already low, while more drastically lowering higher DCs.