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Numenera is a science fantasy RPG set in the distant future. Created by respected game designer Monte Cook, it focuses on story and ideas over mechanics.

7 votes
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How are item level and cypher level related?

Note that rolls to find and identify cyphers are not dictated by their level, and have separate rules on page 280 of the Numenera rulebook. … Also for the purposes of crafting, the level of all numenera items should be increased by 5. …
Ken Herbert's user avatar
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3 votes
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Does Sculpt Flesh persist for a Lycanthrope once they transform?

What you need to remember is that just about every effect is brought about by nanites or similar Numenera devices/processes, and creating a ruling that Sculpt Flesh would stop working when a character …
Ken Herbert's user avatar
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7 votes
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How does XP expenditure/gain work when crafting an artifact?

Also note that the Numenera core rulebook as written does feature many ambiguous and seemingly unpolished rules, so are often open to different interpretations. …
Ken Herbert's user avatar
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8 votes
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How to ensure players spend XP on both short- and long-term benefits in Numenera?

Numenera is a game that is fairly resistant to the effects of party imbalance, so it isn't too much of a problem once your players realize that experience spent on short-term benefits can mean the difference … house-rule experience expenditure after playing for a while, solution 1 is the better of your two ideas, and has been put forward by Monte Cook himself as an optional way of handling experience in the Numenera
Ken Herbert's user avatar
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