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For questions about designing challenging and engaging situations in which player characters come into contact (and often conflict with) NPCs, monsters, or other potential opponents.
11
votes
5
answers
470
views
How to simulate distraction during battle without actually distracting the players?
Here's my situation. In an encounter I have coming up next week, an epic aerial battle between an Angel and a powerful necromancer rages overhead a group of low-level PC's. Attempting to assist in tha …
23
votes
9
answers
1k
views
What ways are there to convey loneliness and betrayal in an encounter?
A little background: I am designing a campaign that largely takes place in the mind of a twisted wizard. The wizard was shunned and exiled from his home due to a physical disfigurement, and after a hu …
16
votes
5
answers
2k
views
How to abstract a trial?
A session I am writing for my gaming group will take the characters through a murder trial. One of the players is the accused, and he and his companions will need to build a case and defend themselves …
13
votes
7
answers
5k
views
How do you kidnap a PC?
Here's where my group is currently at:
We are reaching the end of a campaign and we are going to be switching GM's.
I have been playing a (secretly) evil Psion who has plans to betray the party befo …
37
votes
8
answers
3k
views
What ways are there to anger the PC's without angering the players?
Since I got so many good ideas on my last question, here's part 2:
What ways are there to really anger my PC's -- give them that sense of unbridled rage and fury -- without pissing the players off to …