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For questions about designing challenging and engaging situations in which player characters come into contact (and often conflict with) NPCs, monsters, or other potential opponents.

11 votes
5 answers
470 views

How to simulate distraction during battle without actually distracting the players?

Here's my situation. In an encounter I have coming up next week, an epic aerial battle between an Angel and a powerful necromancer rages overhead a group of low-level PC's. Attempting to assist in tha …
dpatchery's user avatar
  • 17.6k
23 votes
9 answers
1k views

What ways are there to convey loneliness and betrayal in an encounter?

A little background: I am designing a campaign that largely takes place in the mind of a twisted wizard. The wizard was shunned and exiled from his home due to a physical disfigurement, and after a hu …
dpatchery's user avatar
  • 17.6k
16 votes
5 answers
2k views

How to abstract a trial?

A session I am writing for my gaming group will take the characters through a murder trial. One of the players is the accused, and he and his companions will need to build a case and defend themselves …
dpatchery's user avatar
  • 17.6k
13 votes
7 answers
5k views

How do you kidnap a PC?

Here's where my group is currently at: We are reaching the end of a campaign and we are going to be switching GM's. I have been playing a (secretly) evil Psion who has plans to betray the party befo …
dpatchery's user avatar
  • 17.6k
37 votes
8 answers
3k views

What ways are there to anger the PC's without angering the players?

Since I got so many good ideas on my last question, here's part 2: What ways are there to really anger my PC's -- give them that sense of unbridled rage and fury -- without pissing the players off to …
dpatchery's user avatar
  • 17.6k