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Numenera is a science fantasy RPG set in the distant future. Created by respected game designer Monte Cook, it focuses on story and ideas over mechanics.
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Is the use of XP as a narrative currency for both GMs and players a novel idea?
In Monte Cook's new roleplaying game Numenera, XP is used as a narrative currency not only by the GM but by the players as well. … Is this concept new to Numenera, or has it appeared before in other systems? If so, in what ways has the concept evolved over the history of roleplaying games? …