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For questions about designing challenging and engaging situations in which player characters come into contact (and often conflict with) NPCs, monsters, or other potential opponents.
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Should the DCs for skill checks be higher or lower than saves?
I'm homebrewing a rotten, collapsible staircase. I want there to be a Dex check to climb it, but if they fail the check, they can make a save to avoid falling.
Should the check or the save be of a hig …