Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
For questions that are explicitly not restricted to any one particular system or rules, where the asker wants solutions to the question that are not directly tied to a game's mechanics.
4
votes
How can you encourage players to portray a "realistic" reaction to in-game stressful/traumat...
Separation between player knowledge and character knowledge is important for fair play and avoiding power-gaming, so if players are refusing to accept the in-game penalties that come with a character …
16
votes
It is possible to have one player lose control of their actions (get possessed) and have the...
Well, this has actually come up on one or two occasions in games I've played. Often we just depend on player-character separation, but since a lot of us keep character sheets/dice rollers on our compu …
16
votes
How do I get my PCs to not be a bunch of murderous cretins?
I'm not saying mechanics are the only answer, but they're a simple way to ease players that are already entrenched in the kill-everything zone into a different mindset.
Dump them into a system that …
20
votes
6
answers
800
views
How do I make players more comfortable in an unusual historical setting?
I run a lot of games/write systems set in specific historical/cultural contexts, because I like rpgs as a way to explore them and think they provide a great sense of place. However, I tend not to choo …