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Dread is a horror-themed RPG designed by Epidiah Ravachol and Nathaniel Barmore, and published by The Impossible Dream in 2005. It is based more on story than numbers and skills, and is notable for using a tower of Jenga blocks as the sole game mechanic.
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How to deal with players rejecting the question premise
For example, from "Beneath a Metal Sky," one of the scenarios in the core rules. One of my players was asked "How did your first pet die?" He answered that he'd never had a pet, because it didn't suit …
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How do I handle someone who never ever wants to pull?
Choosing not to act is a choice, just as choosing to act is.
There are always characters who always choose the safe path, the coward's path, or the path of least resistance.
You generally find them …