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Numenera is a science fantasy RPG set in the distant future. Created by respected game designer Monte Cook, it focuses on story and ideas over mechanics.

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Edge mechanic of Numenera

Edge (p. 20) doesn't give you free levels and let you spend it to reduce the Effort spent. When the book says "Once a stat’s Edge reaches 3, you can apply one level of Effort for free," it just means …
SevenSidedDie's user avatar
31 votes
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Is the use of XP as a narrative currency for both GMs and players a novel idea?

No, this isn't novel (although that does not mean that it isn't clever design in Numenera). There are two separate things married in that mechanic as you've described it. … It's not as free-form as it sounds like in Numenera, but that's just a side-effect of the GM being bound by rules about when they can inflict "interesting" events on the PCs. …
SevenSidedDie's user avatar