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For questions about pacing, the rhythm of the game and how smoothly things proceed around the table. Proper pacing makes the game progress seamlessly while bad pacing can make an unimportant scene take too long. Maintaining the pace is usually the GM's responsibility.
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Players make a single plan with no backup plan, then complain about DM unfairness when their...
The DMG talks about deceit. If you the DM can sense deceit, then your experienced Captain of the Guard NPC will too. You can let the party fail in small actions, while protecting them from themselves …