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For questions about participants in an RPG who, for whatever reason, contribute to the difficulty of running the game. (See also: the [problem-gm] tag.)
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Players make a single plan with no backup plan, then complain about DM unfairness when their...
The DMG talks about deceit. If you the DM can sense deceit, then your experienced Captain of the Guard NPC will too. You can let the party fail in small actions, while protecting them from themselves …