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For questions about tactical play, relating to how combat is planned and played out in a game, in individual encounters or in larger group situations. This encompasses tactical concepts directly tied to game mechanics, as well as more abstract discussions.
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Players make a single plan with no backup plan, then complain about DM unfairness when their...
The DMG talks about deceit. If you the DM can sense deceit, then your experienced Captain of the Guard NPC will too. You can let the party fail in small actions, while protecting them from themselves …