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For questions about in-game travel - movement across land, sea, or air; usually over the course of hours or days rather than seconds or minutes.
27
votes
What can I do to give the players the same feel their characters would have about wilderness...
Travel is one of them.
Rather than write filler, I asked my players to do it for me. … It made sure that something happened during travel. But it didn't feel like filler because it was a player contribution rather than a paragraph of boxed text. …
14
votes
Techniques for skimming through travel (fast travel) without meta-teleportation
Outsourcing. Specifically, outsourcing to the players. Ask them to tell you about 1 month's worth of misadventure that happens while they're on the road. Bonus points if you take notes and reincorp …