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PipperChip's user avatar
PipperChip
  • Member for 10 years, 8 months
  • Last seen more than a month ago
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Surviving Spiked Pit Traps
@SouthpawHare You may want to consider alternative forms of health-tracking, such as this here: rpg.stackexchange.com/questions/102000/combat-without-hp/…
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Surviving Spiked Pit Traps
@SouthpawHare The unspoken problem here is that after the initial fall and break, you now have (very likely, anyways) new spikes. Either way, it's a point where the HP mechanics and the story don't really support each other.
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Benefit of Dual Daggers?
Hello Baergren! We recommend that posters wait at least a day before accepting an answer: this site is used and seen by people around the world, and it takes time for people to see new questions and vote on them. A little delayed gratification ends up with better answers, and also helps the whole community help you.
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As a player, how to engage new players more?
@Grey I've never had an after-game council, but it sounds good!
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Do teleportation spells conserve momentum?
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How far can I push bluffing? To the point of death by 'poison'?
@IronWaffleMan Yup, it's all about knowing what kind of game you're in. Although I am surprised that you accepted an answer so quickly: SE works best when you give it a few days. Oh well! Have fun, and good luck with your "all-talk" build.
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How to create an encounter deck with a bell-curve distribution?
@Erik I have made such a campaign (with random encounters) before, but I did not mess with a normal distribution or with a deck of cards. I have had a DM use cards for encounters before, but I never knew if it was on a bell curve or not: I suspect this solution will yield a very similar experience.
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