Skip to main content
Added relevant tag
Link
VLAZ
  • 2.7k
  • 2
  • 22
  • 36
Tweeted twitter.com/StackRPG/status/885576914487853057
opened up to all editions, spelling, grammar
Source Link
Gavin42
  • 2.3k
  • 1
  • 16
  • 30

I'm interested in adding a system for flashbacks into an intrigue-heavy Dark Ages Vampire game. Gomad gave some fantastic albeit general ideas in: How to make in-game planning more fruitful and fun? and my players have given their consent for an overhaul of our house rules.

These flashbacks would at the very least allow the group to reduce planning time by allowing them to play out heist style scenes as flashbacks, but I'm interested in any successful implementations for use in any edition of Vampire: The Masquerade (they are pretty similar after all) that would reduce planning time and give players more narrative control. Any flashback rules that make use of a Vampire's excessively long lifespan iswould be a huge plus as well.

I'm interested in adding a system for flashbacks into an intrigue-heavy Dark Ages Vampire game. Gomad gave some fantastic albeit general ideas in: How to make in-game planning more fruitful and fun? and my players have given their consent for an overhaul of our house rules.

These flashbacks would at the very least allow the group to reduce planning time by allowing them to play out heist style scenes as flashbacks, but I'm interested in any successful implementations for use in any edition of Vampire: The Masquerade (they are pretty similar after all) that would reduce planning time and give players more narrative control. Any flashback rules that make use of a Vampire's excessively long lifespan is a plus as well.

I'm interested in adding a system for flashbacks into an intrigue-heavy Dark Ages Vampire game. Gomad gave some fantastic albeit general ideas in: How to make in-game planning more fruitful and fun? and my players have given their consent for an overhaul of our house rules.

These flashbacks would at the very least allow the group to reduce planning time by allowing them to play out heist style scenes as flashbacks, but I'm interested in any successful implementations for use in any edition of Vampire: The Masquerade (they are pretty similar after all) that would reduce planning time and give players more narrative control. Any flashback rules that make use of a Vampire's long lifespan would be a huge plus.

opened up to all editions, spelling
Source Link
Gavin42
  • 2.3k
  • 1
  • 16
  • 30

I'm interested in adding a system for flashbacks into an intrigue-heavy Dark Ages Vampire game. Gomad gave some fantastic albeit general ideas in: How to make in-game planning more fruitful and fun? and my players have given their consent for an overhaul of our house rules.

These flashbacks would at the very least allow the group to reduce planning time by allowing them to play out heist style scenes as flashbacks, but I'm interested in any successful implementations for use in the V20 rulesetany edition of Vampire: The Masquerade (they are pretty similar after all) that would reduce planning time and give players more narrative control. Any flashback rules that make use of a Vampire's excessively long lifespan is a plus as well.

I'm interested in adding a system for flashbacks into an intrigue-heavy Dark Ages Vampire game. Gomad gave some fantastic albeit general ideas in: How to make in-game planning more fruitful and fun? and my players have given their consent for an overhaul of our house rules.

These flashbacks would at the very least allow the group to reduce planning time by allowing them to play out heist style scenes as flashbacks, but I'm interested in any successful implementations for use in the V20 ruleset that would reduce planning time and give players more narrative control.

I'm interested in adding a system for flashbacks into an intrigue-heavy Dark Ages Vampire game. Gomad gave some fantastic albeit general ideas in: How to make in-game planning more fruitful and fun? and my players have given their consent for an overhaul of our house rules.

These flashbacks would at the very least allow the group to reduce planning time by allowing them to play out heist style scenes as flashbacks, but I'm interested in any successful implementations for use in any edition of Vampire: The Masquerade (they are pretty similar after all) that would reduce planning time and give players more narrative control. Any flashback rules that make use of a Vampire's excessively long lifespan is a plus as well.

edits based on deleted user comment
Source Link
Gavin42
  • 2.3k
  • 1
  • 16
  • 30
Loading
Source Link
Gavin42
  • 2.3k
  • 1
  • 16
  • 30
Loading