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Fix miswording
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okeefe
  • 37.9k
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Addressing the playerscharacters reiterates that the conversation of the game is rooted in the fiction.

Your [GM] moves are not mechanical actions happening around the table. They are concrete events happening to the characters in the fictional world you are describing.


Address the characters, not the players; Make your move, but misdirect; Never speak the name of your move; Begin and end with the fiction; and Be a fan of the characters are the most important principles. Without these the conversation of play and the use of moves is likely to break down.

Addressing the players reiterates that the conversation of the game is rooted in the fiction.

Your [GM] moves are not mechanical actions happening around the table. They are concrete events happening to the characters in the fictional world you are describing.


Address the characters, not the players; Make your move, but misdirect; Never speak the name of your move; Begin and end with the fiction; and Be a fan of the characters are the most important principles. Without these the conversation of play and the use of moves is likely to break down.

Addressing the characters reiterates that the conversation of the game is rooted in the fiction.

Your [GM] moves are not mechanical actions happening around the table. They are concrete events happening to the characters in the fictional world you are describing.


Address the characters, not the players; Make your move, but misdirect; Never speak the name of your move; Begin and end with the fiction; and Be a fan of the characters are the most important principles. Without these the conversation of play and the use of moves is likely to break down.

Source Link
okeefe
  • 37.9k
  • 2
  • 91
  • 176

Addressing the players reiterates that the conversation of the game is rooted in the fiction.

Your [GM] moves are not mechanical actions happening around the table. They are concrete events happening to the characters in the fictional world you are describing.


Address the characters, not the players; Make your move, but misdirect; Never speak the name of your move; Begin and end with the fiction; and Be a fan of the characters are the most important principles. Without these the conversation of play and the use of moves is likely to break down.