Timeline for How to survive as a support character with low AC?
Current License: CC BY-SA 4.0
9 events
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Apr 15, 2019 at 8:18 | comment | added | Zourin | Dodge may be better than Disengage if there's only one enemy next to you. The reason for this is that Dodge's benefit lasts until your next turn, giving EVERYONE disadvantage to hit against you, including the mook that just took an AoO when he gets a new turn to chase you down. | |
May 29, 2018 at 0:56 | history | edited | Vadruk | CC BY-SA 4.0 |
added 441 characters in body
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May 29, 2018 at 0:51 | history | edited | Vadruk | CC BY-SA 4.0 |
added 441 characters in body
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May 28, 2018 at 23:58 | history | edited | Vadruk | CC BY-SA 4.0 |
added specific advise from comment
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May 28, 2018 at 23:56 | comment | added | Vadruk | @THOR'SAWAY, that's tough. In that case I'll add a suggestion to my answer. That spell helps with increasing your odds of not getting paralyzed, by being less likely to get hit (when you need it). | |
May 28, 2018 at 23:53 | history | edited | Vadruk | CC BY-SA 4.0 |
added specific advise from comment
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May 28, 2018 at 18:33 | comment | added | THOR'S AWAY | I would say a safe distance is usually 60ft as a lot of the time enemies are dashing in to get in melee of the gruop, agreed that I should probably use dodge more often. I do often use disengage, but it wasn't applicable in the scenario that led to this question as I was chain paralyzed. | |
May 28, 2018 at 5:17 | history | edited | Vadruk | CC BY-SA 4.0 |
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May 28, 2018 at 5:11 | history | answered | Vadruk | CC BY-SA 4.0 |