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doppelgreener
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Was the old version of the \$\textit{maiming}\$maiming weapon enchantment unbalanced?

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The update is found in Magic Item Compendium.
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This question asks about the maiming weapon enchantment, which was updated in Complete ArcaneMagic Item Compendium:

Miniatures Handbook:

If the weapon normally has a ×2 critical multiplier, roll 1d4 each time you successfully score a critical hit to determine your multiplier. For weapons with a ×3 multiplier, roll 1d6 to determine the new multiplier. For a ×4 multiplier, roll 1d8.

Magic Item Compendium:

Whenever you score a critical hit with this weapon, it deals an amount of extra damage depending on its critical multiplier. Critical Multiplier Extra Damage:

×2 1d6
×3 2d6
×4 3d6

Was the old version broken? It seems to me that the new version is really bad, and the old version is still very weak.

This question asks about the maiming weapon enchantment, which was updated in Complete Arcane:

Miniatures Handbook:

If the weapon normally has a ×2 critical multiplier, roll 1d4 each time you successfully score a critical hit to determine your multiplier. For weapons with a ×3 multiplier, roll 1d6 to determine the new multiplier. For a ×4 multiplier, roll 1d8.

Magic Item Compendium:

Whenever you score a critical hit with this weapon, it deals an amount of extra damage depending on its critical multiplier. Critical Multiplier Extra Damage:

×2 1d6
×3 2d6
×4 3d6

Was the old version broken? It seems to me that the new version is really bad, and the old version is still very weak.

This question asks about the maiming weapon enchantment, which was updated in Magic Item Compendium:

Miniatures Handbook:

If the weapon normally has a ×2 critical multiplier, roll 1d4 each time you successfully score a critical hit to determine your multiplier. For weapons with a ×3 multiplier, roll 1d6 to determine the new multiplier. For a ×4 multiplier, roll 1d8.

Magic Item Compendium:

Whenever you score a critical hit with this weapon, it deals an amount of extra damage depending on its critical multiplier. Critical Multiplier Extra Damage:

×2 1d6
×3 2d6
×4 3d6

Was the old version broken? It seems to me that the new version is really bad, and the old version is still very weak.

deleted 13 characters in body; edited tags; edited title
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SevenSidedDie
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Was the old version of the *maiming*\$\textit{maiming}\$ weapon enchantment unbalanced?

Was the old version of the *maiming*\$\textit{maiming}\$ weapon enchantment unbalanced?

This question asks about the maiming weapon enchantment, which was updated in Complete Arcane:

Miniatures Handbook:

If the weapon normally has a ×2 critical multiplier, roll 1d4 each time you successfully score a critical hit to determine your multiplier. For weapons with a ×3 multiplier, roll 1d6 to determine the new multiplier. For a ×4 multiplier, roll 1d8.

Magic Item Compendium:

Whenever you score a critical hit with this weapon, it deals an amount of extra damage depending on its critical multiplier. Critical Multiplier Extra Damage:

×2 1d6
×3 2d6
×4 3d6

Was the old version broken? It seems to me that the new version is really bad, and the old version is still very weak.

Was the old version of the *maiming* weapon enchantment unbalanced?

This question asks about the maiming weapon enchantment, which was updated in Complete Arcane:

Miniatures Handbook:

If the weapon normally has a ×2 critical multiplier, roll 1d4 each time you successfully score a critical hit to determine your multiplier. For weapons with a ×3 multiplier, roll 1d6 to determine the new multiplier. For a ×4 multiplier, roll 1d8.

Magic Item Compendium:

Whenever you score a critical hit with this weapon, it deals an amount of extra damage depending on its critical multiplier. Critical Multiplier Extra Damage:

×2 1d6
×3 2d6
×4 3d6

Was the old version broken? It seems to me that the new version is really bad, and the old version is still very weak.

Was the old version of the \$\textit{maiming}\$ weapon enchantment unbalanced?

This question asks about the maiming weapon enchantment, which was updated in Complete Arcane:

Miniatures Handbook:

If the weapon normally has a ×2 critical multiplier, roll 1d4 each time you successfully score a critical hit to determine your multiplier. For weapons with a ×3 multiplier, roll 1d6 to determine the new multiplier. For a ×4 multiplier, roll 1d8.

Magic Item Compendium:

Whenever you score a critical hit with this weapon, it deals an amount of extra damage depending on its critical multiplier. Critical Multiplier Extra Damage:

×2 1d6
×3 2d6
×4 3d6

Was the old version broken? It seems to me that the new version is really bad, and the old version is still very weak.

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Dan B
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