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T.J.L.
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In my campaign, one of my players is a hybrid rogue/assassin gnome. (Some of you can see my issue already.) He's level 2 and dishing out 30 damage.

He gets hit and triggers the gnome racial ability Fade AwayFade Away. This allows him to become invisible and gain combat advantage. Since he has combat advantage, he can do a rogue Sneak AttackSneak Attack on his next hit (with the BackstabberBackstabber feat adding +2d8). He also uses Assassin's ShroudAssassin's Shroud as a free action (with the Lethal ShroudLethal Shroud feat adding another +1d8). So he's doing 3d8 after becoming invisible -- that's not even including his attack.

What the hell am I supposed to do about this? I'm making bosses at level 3 that I consider overpowered, and they do overpower the other players in the campaign, but he comes around and does 1/3 the bosses' health in one round if he hits, which he usually seems to.

This is ruining my experience as a DM. I don't want to make every monster too strong, because it's not fair to the other players. Yet if I make anything with a remotely average amount of HP, he kills it in only a few rounds. It would not be fair of me to cater everything to his strength and make the other players suffer. He's a glass cannon, and it's hard to make monsters with high enough hp to withstand his damage and a high enough damage output to take him down without completely overpowering the other players in the campaign.

So what do I do about this? I have monsters and players doing 10-15 damage on average, then he comes along and doubles it almost whenever he wants. How can I bring him down a notch without affecting everyone else?

In my campaign, one of my players is a hybrid rogue/assassin gnome. (Some of you can see my issue already.) He's level 2 and dishing out 30 damage.

He gets hit and triggers the gnome racial ability Fade Away. This allows him to become invisible and gain combat advantage. Since he has combat advantage, he can do a rogue Sneak Attack on his next hit (with the Backstabber feat adding +2d8). He also uses Assassin's Shroud as a free action (with the Lethal Shroud feat adding another +1d8). So he's doing 3d8 after becoming invisible -- that's not even including his attack.

What the hell am I supposed to do about this? I'm making bosses at level 3 that I consider overpowered, and they do overpower the other players in the campaign, but he comes around and does 1/3 the bosses' health in one round if he hits, which he usually seems to.

This is ruining my experience as a DM. I don't want to make every monster too strong, because it's not fair to the other players. Yet if I make anything with a remotely average amount of HP, he kills it in only a few rounds. It would not be fair of me to cater everything to his strength and make the other players suffer. He's a glass cannon, and it's hard to make monsters with high enough hp to withstand his damage and a high enough damage output to take him down without completely overpowering the other players in the campaign.

So what do I do about this? I have monsters and players doing 10-15 damage on average, then he comes along and doubles it almost whenever he wants. How can I bring him down a notch without affecting everyone else?

In my campaign, one of my players is a hybrid rogue/assassin gnome. (Some of you can see my issue already.) He's level 2 and dishing out 30 damage.

He gets hit and triggers the gnome racial ability Fade Away. This allows him to become invisible and gain combat advantage. Since he has combat advantage, he can do a rogue Sneak Attack on his next hit (with the Backstabber feat adding +2d8). He also uses Assassin's Shroud as a free action (with the Lethal Shroud feat adding another +1d8). So he's doing 3d8 after becoming invisible -- that's not even including his attack.

What the hell am I supposed to do about this? I'm making bosses at level 3 that I consider overpowered, and they do overpower the other players in the campaign, but he comes around and does 1/3 the bosses' health in one round if he hits, which he usually seems to.

This is ruining my experience as a DM. I don't want to make every monster too strong, because it's not fair to the other players. Yet if I make anything with a remotely average amount of HP, he kills it in only a few rounds. It would not be fair of me to cater everything to his strength and make the other players suffer. He's a glass cannon, and it's hard to make monsters with high enough hp to withstand his damage and a high enough damage output to take him down without completely overpowering the other players in the campaign.

So what do I do about this? I have monsters and players doing 10-15 damage on average, then he comes along and doubles it almost whenever he wants. How can I bring him down a notch without affecting everyone else?

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Erik Burigo
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In my campaign, one of my players is a hybrid rogue/assassin gnome. (Some of you can see my issue already.) He's level 2 and dishing out 30 damage.

He gets hit and triggers the gnome racial ability Fade Away. This allows him to become invisible and gain combat advantage. Since he has combat advantage, he can do a rogue Sneak Attack on his next hit (with the Backstabber feat adding +2d6+2d8). He also uses Assassin's Shroud as a free action (with the Lethal Shroud feat adding another +1d8). So he's doing 3d8 after becoming invisible -- that's not even including his attack.

What the hell am I supposed to do about this? I'm making bosses at level 3 that I consider overpowered, and they do overpower the other players in the campaign, but he comes around and does 1/3 the bosses' health in one round if he hits, which he usually seems to.

This is ruining my experience as a DM. I don't want to make every monster too strong, because it's not fair to the other players. Yet if I make anything with a remotely average amount of HP, he kills it in only a few rounds. It would not be fair of me to cater everything to his strength and make the other players suffer. He's a glass cannon, and it's hard to make monsters with high enough hp to withstand his damage and a high enough damage output to take him down without completely overpowering the other players in the campaign.

So what do I do about this? I have monsters and players doing 10-15 damage on average, then he comes along and doubles it almost whenever he wants. How can I bring him down a notch without affecting everyone else?

In my campaign, one of my players is a hybrid rogue/assassin gnome. (Some of you can see my issue already.) He's level 2 and dishing out 30 damage.

He gets hit and triggers the gnome racial ability Fade Away. This allows him to become invisible and gain combat advantage. Since he has combat advantage, he can do a rogue Sneak Attack on his next hit (with the Backstabber feat adding +2d6). He also uses Assassin's Shroud as a free action (with the Lethal Shroud feat adding another +1d8). So he's doing 3d8 after becoming invisible -- that's not even including his attack.

What the hell am I supposed to do about this? I'm making bosses at level 3 that I consider overpowered, and they do overpower the other players in the campaign, but he comes around and does 1/3 the bosses' health in one round if he hits, which he usually seems to.

This is ruining my experience as a DM. I don't want to make every monster too strong, because it's not fair to the other players. Yet if I make anything with a remotely average amount of HP, he kills it in only a few rounds. It would not be fair of me to cater everything to his strength and make the other players suffer. He's a glass cannon, and it's hard to make monsters with high enough hp to withstand his damage and a high enough damage output to take him down without completely overpowering the other players in the campaign.

So what do I do about this? I have monsters and players doing 10-15 damage on average, then he comes along and doubles it almost whenever he wants. How can I bring him down a notch without affecting everyone else?

In my campaign, one of my players is a hybrid rogue/assassin gnome. (Some of you can see my issue already.) He's level 2 and dishing out 30 damage.

He gets hit and triggers the gnome racial ability Fade Away. This allows him to become invisible and gain combat advantage. Since he has combat advantage, he can do a rogue Sneak Attack on his next hit (with the Backstabber feat adding +2d8). He also uses Assassin's Shroud as a free action (with the Lethal Shroud feat adding another +1d8). So he's doing 3d8 after becoming invisible -- that's not even including his attack.

What the hell am I supposed to do about this? I'm making bosses at level 3 that I consider overpowered, and they do overpower the other players in the campaign, but he comes around and does 1/3 the bosses' health in one round if he hits, which he usually seems to.

This is ruining my experience as a DM. I don't want to make every monster too strong, because it's not fair to the other players. Yet if I make anything with a remotely average amount of HP, he kills it in only a few rounds. It would not be fair of me to cater everything to his strength and make the other players suffer. He's a glass cannon, and it's hard to make monsters with high enough hp to withstand his damage and a high enough damage output to take him down without completely overpowering the other players in the campaign.

So what do I do about this? I have monsters and players doing 10-15 damage on average, then he comes along and doubles it almost whenever he wants. How can I bring him down a notch without affecting everyone else?

deleted 11 characters in body; edited tags; edited title
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Jadasc
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How can I disrupt a Gnome Rogue/Assassin Hybrid. How can I break this "synergy"? [4e]

In my campaign, one of my players is a Hybrid Roguehybrid rogue/Assassin Gnomeassassin gnome. Some(Some of you can see my issue already.) He's level 2 and dishing out 30 damage.

He gets hit and triggers the Gnome Racial Ability "Fade Away"gnome racial ability Fade Away. This allows him to become invisible and gain combat advantage. Since he has combat advantage, he can do a Rogue "Sneak Attack"rogue Sneak Attack on his next hit (with backstabberthe Backstabber feat soadding +2d6), not to mention he. He also uses "Assassin's Shroud"Assassin's Shroud as a free action (with Lethal Shroud Featthe Lethal Shroud feat adding another +1d8)  . So he's doing 3d8 after becoming invisible, -- that's not even including his attack.

My problem is, whatWhat the hell am I supposed to do about this? I'm making bosses at level 3 that I consider overpowered, and they do overpower the other players in the campaign, but he comes around and does 1/3 the bossesbosses' health in one round (Ifif he hits, which he usually seems to).

This is ruining my experience as a DM. I don't want to make every monster too strong, because it's not fair to the other players yet. Yet if I make anything with a remotely average amount of HpHP, he kills it in only a few rounds. It would not be fair of me to cater everything to his strength and make the other players suffer. He's a glass cannon, and it's hard to make monsters with a high enough Hphp to withstand his damage and a high enough damage output to take him down without completely overpowering the other players in the campaign.

So Whatwhat do I do about this? I have monsters and players doing 10-15 damage on average, then he comes along and doubles it almost whenever he wants. How can I bring him down a notch without affecting everyone else?

Thanks.

Gnome Rogue/Assassin Hybrid. How can I break this "synergy"? [4e]

In my campaign, one of my players is a Hybrid Rogue/Assassin Gnome. Some of you can see my issue already. He's level 2 and dishing out 30 damage.

He gets hit and triggers the Gnome Racial Ability "Fade Away". This allows him to become invisible and gain combat advantage. Since he has combat advantage he can do a Rogue "Sneak Attack" on his next hit (with backstabber feat so +2d6), not to mention he also uses "Assassin's Shroud" as a free action (with Lethal Shroud Feat +1d8)  . So he's doing 3d8 after becoming invisible, that's not even including his attack

My problem is, what the hell am I supposed to do about this? I'm making bosses at level 3 that I consider overpowered, and they do overpower the other players in the campaign, but he comes around and does 1/3 the bosses health in one round (If he hits, which he usually seems to).

This is ruining my experience as a DM. I don't want to make every monster too strong because it's not fair to the other players yet if I make anything with a remotely average amount of Hp, he kills it in only a few rounds. It would not be fair of me to cater everything to his strength and make the other players suffer. He's a glass cannon, and it's hard to make monsters with a high enough Hp to withstand his damage and a high enough damage output to take him down without completely overpowering the other players in the campaign.

So What do I do about this? I have monsters and players doing 10-15 damage on average, then he comes along and doubles it almost whenever he wants. How can I bring him down a notch without affecting everyone else?

Thanks.

How can I disrupt a Gnome Rogue/Assassin Hybrid?

In my campaign, one of my players is a hybrid rogue/assassin gnome. (Some of you can see my issue already.) He's level 2 and dishing out 30 damage.

He gets hit and triggers the gnome racial ability Fade Away. This allows him to become invisible and gain combat advantage. Since he has combat advantage, he can do a rogue Sneak Attack on his next hit (with the Backstabber feat adding +2d6). He also uses Assassin's Shroud as a free action (with the Lethal Shroud feat adding another +1d8). So he's doing 3d8 after becoming invisible -- that's not even including his attack.

What the hell am I supposed to do about this? I'm making bosses at level 3 that I consider overpowered, and they do overpower the other players in the campaign, but he comes around and does 1/3 the bosses' health in one round if he hits, which he usually seems to.

This is ruining my experience as a DM. I don't want to make every monster too strong, because it's not fair to the other players. Yet if I make anything with a remotely average amount of HP, he kills it in only a few rounds. It would not be fair of me to cater everything to his strength and make the other players suffer. He's a glass cannon, and it's hard to make monsters with high enough hp to withstand his damage and a high enough damage output to take him down without completely overpowering the other players in the campaign.

So what do I do about this? I have monsters and players doing 10-15 damage on average, then he comes along and doubles it almost whenever he wants. How can I bring him down a notch without affecting everyone else?

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Michael
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