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MikeQ
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The offense statistics would be calculated as follows, usingUsing the druid's BAB and the adjusted Strength modifier (STR), the offense statistics would be calculated based on which attacks or maneuvers you use. Note that these formulas may be adjusted by other miscellaneous bonuses or penalties.

When making primary natural attacks, or using a standard action to attack or initiate a grapple, you use the following:

  • Attack roll using a primary natural weapon = BAB + STR - 2 (size) + misc

    Attack roll = d20 + BAB + STR - 2 (size)
  • Bite damage roll = 4d6 + STR + misc

    Bite damage roll = 4d6 + STR
  • Arms damage roll = 2d6 + STR + misc

    Arms damage roll = 2d6 + STR
  • Secondary tentacles attack roll = BAB + STR - 2 (size) - 5 + misc

    Tentacles damage roll = 8d6 + STR
  • CMB = BAB + STR + 2 (size) + 1 + misc

    Grapple maneuver = d20 + BAB + STR + 2 (size) + 4 (grab) + 1
  • CMB to grapple (such as primary tentacles grapple roll) = CMB + 4 (grab)

    Other maneuvers = d20 + BAB + STR + 2 (size) + 1
  • Secondary tentacles grapple roll = CMB + 4 (grab) - 5

    Constrict damage roll = 8d6 + \$\lfloor\$STR*3/2\$\rfloor\$

If you make a full attack, then your tentacles are a secondary natural weapon, and you use the following instead for your tentacles:

  • Tentacles damage roll (if primary) = 8d6 + STR + misc

    Attack roll = d20 + BAB + STR - 2 (size) - 5
  • Tentacles damage roll (if secondary) = 8d6 + \$\lfloor\$STR*1/2\$\rfloor\$ + misc

    Grab grapple check = d20 + BAB + STR + 2 (size) + 4 (grab) + 1 - 5
  • Constrict damage roll = 8d6 + \$\lfloor\$STR*3/2\$\rfloor\$

    Damage roll = 8d6 + \$\lfloor\$STR*1/2\$\rfloor\$

The offense statistics would be calculated as follows, using the druid's BAB and the adjusted Strength modifier (STR):

  • Attack roll using a primary natural weapon = BAB + STR - 2 (size) + misc

  • Bite damage roll = 4d6 + STR + misc

  • Arms damage roll = 2d6 + STR + misc

  • Secondary tentacles attack roll = BAB + STR - 2 (size) - 5 + misc

  • CMB = BAB + STR + 2 (size) + 1 + misc

  • CMB to grapple (such as primary tentacles grapple roll) = CMB + 4 (grab)

  • Secondary tentacles grapple roll = CMB + 4 (grab) - 5

  • Tentacles damage roll (if primary) = 8d6 + STR + misc

  • Tentacles damage roll (if secondary) = 8d6 + \$\lfloor\$STR*1/2\$\rfloor\$ + misc

  • Constrict damage roll = 8d6 + \$\lfloor\$STR*3/2\$\rfloor\$

Using the druid's BAB and the adjusted Strength modifier (STR), the offense statistics would be calculated based on which attacks or maneuvers you use. Note that these formulas may be adjusted by other miscellaneous bonuses or penalties.

When making primary natural attacks, or using a standard action to attack or initiate a grapple, you use the following:

  • Attack roll = d20 + BAB + STR - 2 (size)
  • Bite damage roll = 4d6 + STR
  • Arms damage roll = 2d6 + STR
  • Tentacles damage roll = 8d6 + STR
  • Grapple maneuver = d20 + BAB + STR + 2 (size) + 4 (grab) + 1
  • Other maneuvers = d20 + BAB + STR + 2 (size) + 1
  • Constrict damage roll = 8d6 + \$\lfloor\$STR*3/2\$\rfloor\$

If you make a full attack, then your tentacles are a secondary natural weapon, and you use the following instead for your tentacles:

  • Attack roll = d20 + BAB + STR - 2 (size) - 5
  • Grab grapple check = d20 + BAB + STR + 2 (size) + 4 (grab) + 1 - 5
  • Damage roll = 8d6 + \$\lfloor\$STR*1/2\$\rfloor\$
added 22 characters in body
Source Link
MikeQ
  • 31.6k
  • 9
  • 99
  • 168

1. Increase the damage dice for all natural weapons.

First let's address the Strong Jaw spell. It increases the damage rolls of each of your natural weapons. To address your secondary question, re-read the beginning of the spell's text:

Each natural attack that creature makes...

Fortunately the spell description contains a table that shows the new damage values for your natural weapons. The giant squid's normal size is Huge, and 2 sizes larger is Colossal. So the damage dice change as follows:

  • 2d6 (bite) increases to 4d6.
  • 1d6 (arms) has no match in the Huge column, so instead find any 1d6 and move two spaces right, which gives you 2d6.
  • 4d6 (tentacles) is considered Colossal size on the chart, so you double it to 8d6. Since the giant squid uses tentacles for its constrict ability, you also increase the constrict damage dice.

2. Increase CMB and CMD by +1.

Next is the Powerful Shape feat. This effectively adds +1 to your CMB and CMD, but does not actually benefit your attack or damage rolls. For the giant squid, you add this bonus to your grapple check when using grab.

This also means you count as Colossalone size larger (Gargantuan) for the purpose of the grab ability, which you can now use against ColossalGargantuan or smaller creatures!

Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability.

Note that the giant squid has the grab ability for its tentacles, which can be a secondary natural weapon. When you use Wild Shape, you don't gain the creature's feats, so you don't gain Multiattack. If you use tentacles as a secondary attack, the resulting grab check could still be at a -5 penalty.


The offense statistics would be calculated as follows, using the druid's BAB and the adjusted Strength modifier (STR):

  • Attack roll using a primary natural weapon = BAB + STR - 2 (size) + misc

  • Bite damage roll = 4d6 + STR + misc

  • Arms damage roll = 2d6 + STR + misc

  • Secondary tentacles attack roll = BAB + STR - 2 (size) - 5 + misc

  • CMB = BAB + STR + 2 (size) + 1 + misc

  • CMB to grapple (such as primary tentacles grapple roll) = CMB + 4 (grab)

  • Secondary tentacles grapple roll = CMB + 4 (grab) - 5

  • Tentacles damage roll (if primary) = 8d6 + STR + misc

  • Tentacles damage roll (if secondary) = 8d6 + \$\lfloor\$STR*1/2\$\rfloor\$ + misc

  • Constrict damage roll = 8d6 + \$\lfloor\$STR*3/2\$\rfloor\$

1. Increase the damage dice for all natural weapons.

First let's address the Strong Jaw spell. It increases the damage rolls of each of your natural weapons. To address your secondary question, re-read the beginning of the spell's text:

Each natural attack that creature makes...

Fortunately the spell description contains a table that shows the new damage values for your natural weapons. The giant squid's normal size is Huge, and 2 sizes larger is Colossal. So the damage dice change as follows:

  • 2d6 (bite) increases to 4d6.
  • 1d6 (arms) has no match in the Huge column, so instead find any 1d6 and move two spaces right, which gives you 2d6.
  • 4d6 (tentacles) is considered Colossal size on the chart, so you double it to 8d6. Since the giant squid uses tentacles for its constrict ability, you also increase the constrict damage dice.

2. Increase CMB and CMD by +1.

Next is the Powerful Shape feat. This effectively adds +1 to your CMB and CMD, but does not actually benefit your attack or damage rolls. For the giant squid, you add this bonus to your grapple check when using grab.

This also means you count as Colossal for the purpose of the grab ability, which you can now use against Colossal or smaller creatures!

Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability.

Note that the giant squid has the grab ability for its tentacles, which can be a secondary natural weapon. When you use Wild Shape, you don't gain the creature's feats, so you don't gain Multiattack. If you use tentacles as a secondary attack, the resulting grab check could still be at a -5 penalty.


The offense statistics would be calculated as follows, using the druid's BAB and the adjusted Strength modifier (STR):

  • Attack roll using a primary natural weapon = BAB + STR - 2 (size) + misc

  • Bite damage roll = 4d6 + STR + misc

  • Arms damage roll = 2d6 + STR + misc

  • Secondary tentacles attack roll = BAB + STR - 2 (size) - 5 + misc

  • CMB = BAB + STR + 2 (size) + 1 + misc

  • CMB to grapple (such as primary tentacles grapple roll) = CMB + 4 (grab)

  • Secondary tentacles grapple roll = CMB + 4 (grab) - 5

  • Tentacles damage roll (if primary) = 8d6 + STR + misc

  • Tentacles damage roll (if secondary) = 8d6 + \$\lfloor\$STR*1/2\$\rfloor\$ + misc

  • Constrict damage roll = 8d6 + \$\lfloor\$STR*3/2\$\rfloor\$

1. Increase the damage dice for all natural weapons.

First let's address the Strong Jaw spell. It increases the damage rolls of each of your natural weapons. To address your secondary question, re-read the beginning of the spell's text:

Each natural attack that creature makes...

Fortunately the spell description contains a table that shows the new damage values for your natural weapons. The giant squid's normal size is Huge, and 2 sizes larger is Colossal. So the damage dice change as follows:

  • 2d6 (bite) increases to 4d6.
  • 1d6 (arms) has no match in the Huge column, so instead find any 1d6 and move two spaces right, which gives you 2d6.
  • 4d6 (tentacles) is considered Colossal size on the chart, so you double it to 8d6. Since the giant squid uses tentacles for its constrict ability, you also increase the constrict damage dice.

2. Increase CMB and CMD by +1.

Next is the Powerful Shape feat. This effectively adds +1 to your CMB and CMD, but does not actually benefit your attack or damage rolls. For the giant squid, you add this bonus to your grapple check when using grab.

This also means you count as one size larger (Gargantuan) for the purpose of the grab ability, which you can now use against Gargantuan or smaller creatures!

Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability.

Note that the giant squid has the grab ability for its tentacles, which can be a secondary natural weapon. When you use Wild Shape, you don't gain the creature's feats, so you don't gain Multiattack. If you use tentacles as a secondary attack, the resulting grab check could still be at a -5 penalty.


The offense statistics would be calculated as follows, using the druid's BAB and the adjusted Strength modifier (STR):

  • Attack roll using a primary natural weapon = BAB + STR - 2 (size) + misc

  • Bite damage roll = 4d6 + STR + misc

  • Arms damage roll = 2d6 + STR + misc

  • Secondary tentacles attack roll = BAB + STR - 2 (size) - 5 + misc

  • CMB = BAB + STR + 2 (size) + 1 + misc

  • CMB to grapple (such as primary tentacles grapple roll) = CMB + 4 (grab)

  • Secondary tentacles grapple roll = CMB + 4 (grab) - 5

  • Tentacles damage roll (if primary) = 8d6 + STR + misc

  • Tentacles damage roll (if secondary) = 8d6 + \$\lfloor\$STR*1/2\$\rfloor\$ + misc

  • Constrict damage roll = 8d6 + \$\lfloor\$STR*3/2\$\rfloor\$

added 719 characters in body
Source Link
MikeQ
  • 31.6k
  • 9
  • 99
  • 168

1. Increase the damage dice for all natural weapons.

First let's address the Strong Jaw spell. It increases the damage rolls of each of your natural weapons. To address your secondary question, re-read the beginning of the spell's text:

Each natural attack that creature makes...

Fortunately the spell description contains a table that shows the new damage values for your natural weapons. The giant squid's normal size is Huge, and 2 sizes larger is Colossal. So the damage dice change as follows:

  • 2d6 (bite) increases to 4d6.
  • 1d6 (arms) has no match in the Huge column, so instead find any 1d6 and move two spaces right, which gives you 2d6.
  • 4d6 (tentacles) is considered Colossal size on the chart, so you double it to 8d6. Since the giant squid uses tentacles for its constrictconstrict ability, you also increase the constrict damage dice.

2. Increase CMB and CMD by +1.

Next is the Powerful Shape feat. This effectively adds +1 to your CMB and CMD, but does not actually benefit your attack or damage rolls. For the giant squid, you add this bonus to your grapple check when using grab.

This also means you count as Colossal for the purpose of the grab ability, which you can now use against Colossal or smaller creatures!

Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability.

Note that the giant squid has the grab ability for its tentacles, which can be a secondary natural weapon. When you use Wild Shape, you don't gain the creature's feats, so you don't gain Multiattack. If you use tentacles as a secondary attack, the resulting grab check could still be at a -5 penalty.


The offense statistics would be calculated as follows, using the druid's BAB and the adjusted Strength modifier (STR):

  • Attack roll using a primary natural weapon = BAB + STR - 2 (size) + misc

  • Bite damage roll = 4d6 + STR + misc

  • Arms damage roll = 2d6 + STR + misc

  • Secondary tentacles attack roll = BAB + STR - 2 (size) - 5 + misc

  • CMB (such as primary tentacles grapple roll) = BAB + STR + 2 (size) + 1 + misc

  • SecondaryCMB to grapple (such as primary tentacles grapple roll) = BAB + STRCMB + 24 (sizegrab)

  • Secondary tentacles grapple roll = CMB + 14 (grab) - 5 + misc

  • Tentacles damage roll (if primary) = 8d6 + STR + misc

  • Tentacles damage roll (if secondary) = 8d6 + \$\lfloor\$STR*1/2\$\rfloor\$ + misc

  • Constrict damage roll = 8d6 + \$\lfloor\$STR*3/2\$\rfloor\$

1. Increase the damage dice for all natural weapons.

First let's address the Strong Jaw spell. It increases the damage rolls of each of your natural weapons. To address your secondary question, re-read the beginning of the spell's text:

Each natural attack that creature makes...

Fortunately the spell description contains a table that shows the new damage values for your natural weapons. The giant squid's normal size is Huge, and 2 sizes larger is Colossal. So the damage dice change as follows:

  • 2d6 (bite) increases to 4d6.
  • 1d6 (arms) has no match in the Huge column, so instead find any 1d6 and move two spaces right, which gives you 2d6.
  • 4d6 (tentacles) is considered Colossal size on the chart, so you double it to 8d6. Since the giant squid uses tentacles for its constrict ability, you also increase the constrict damage dice.

2. Increase CMB and CMD by +1.

Next is the Powerful Shape feat. This effectively adds +1 to your CMB and CMD, but does not actually benefit your attack or damage rolls. For the giant squid, you add this bonus to your grapple check when using grab.

Note that the giant squid has the grab ability for its tentacles, which can be a secondary natural weapon. When you use Wild Shape, you don't gain the creature's feats, so you don't gain Multiattack. If you use tentacles as a secondary attack, the resulting grab check could still be at a -5 penalty.


The offense statistics would be calculated as follows, using the druid's BAB and the adjusted Strength modifier (STR):

  • Attack roll using a primary natural weapon = BAB + STR - 2 (size) + misc

  • Bite damage roll = 4d6 + STR + misc

  • Arms damage roll = 2d6 + STR + misc

  • Secondary tentacles attack roll = BAB + STR - 2 (size) - 5 + misc

  • CMB (such as primary tentacles grapple roll) = BAB + STR + 2 (size) + 1 + misc

  • Secondary tentacles grapple roll = BAB + STR + 2 (size) + 1 - 5 + misc

  • Tentacles damage roll (if primary) = 8d6 + STR + misc

  • Tentacles damage roll (if secondary) = 8d6 + \$\lfloor\$STR*1/2\$\rfloor\$ + misc

  • Constrict damage roll = 8d6 + \$\lfloor\$STR*3/2\$\rfloor\$

1. Increase the damage dice for all natural weapons.

First let's address the Strong Jaw spell. It increases the damage rolls of each of your natural weapons. To address your secondary question, re-read the beginning of the spell's text:

Each natural attack that creature makes...

Fortunately the spell description contains a table that shows the new damage values for your natural weapons. The giant squid's normal size is Huge, and 2 sizes larger is Colossal. So the damage dice change as follows:

  • 2d6 (bite) increases to 4d6.
  • 1d6 (arms) has no match in the Huge column, so instead find any 1d6 and move two spaces right, which gives you 2d6.
  • 4d6 (tentacles) is considered Colossal size on the chart, so you double it to 8d6. Since the giant squid uses tentacles for its constrict ability, you also increase the constrict damage dice.

2. Increase CMB and CMD by +1.

Next is the Powerful Shape feat. This effectively adds +1 to your CMB and CMD, but does not actually benefit your attack or damage rolls. For the giant squid, you add this bonus to your grapple check when using grab.

This also means you count as Colossal for the purpose of the grab ability, which you can now use against Colossal or smaller creatures!

Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability.

Note that the giant squid has the grab ability for its tentacles, which can be a secondary natural weapon. When you use Wild Shape, you don't gain the creature's feats, so you don't gain Multiattack. If you use tentacles as a secondary attack, the resulting grab check could still be at a -5 penalty.


The offense statistics would be calculated as follows, using the druid's BAB and the adjusted Strength modifier (STR):

  • Attack roll using a primary natural weapon = BAB + STR - 2 (size) + misc

  • Bite damage roll = 4d6 + STR + misc

  • Arms damage roll = 2d6 + STR + misc

  • Secondary tentacles attack roll = BAB + STR - 2 (size) - 5 + misc

  • CMB = BAB + STR + 2 (size) + 1 + misc

  • CMB to grapple (such as primary tentacles grapple roll) = CMB + 4 (grab)

  • Secondary tentacles grapple roll = CMB + 4 (grab) - 5

  • Tentacles damage roll (if primary) = 8d6 + STR + misc

  • Tentacles damage roll (if secondary) = 8d6 + \$\lfloor\$STR*1/2\$\rfloor\$ + misc

  • Constrict damage roll = 8d6 + \$\lfloor\$STR*3/2\$\rfloor\$

added 719 characters in body
Source Link
MikeQ
  • 31.6k
  • 9
  • 99
  • 168
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Source Link
MikeQ
  • 31.6k
  • 9
  • 99
  • 168
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