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Matt Vincent
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Mundane Equipment

tldr: I allow the spell to create non-magical equipment in my own games (as that seems to follow precedent and eliminates some problems), but many creatures generate magical effects using mundane weapons

True Polymorph seems powerful enough to generate equipment, as creating objects is one of its options. Also (as mentioned above): creating an unequipped creature would play havoc with its stats, which is not fun and would slow down the game. Such alteration of stats does not seem to be intended by the authors, as indicated by the phrases "The target's game statistics, including mental ability scores, are replaced by the statistics of the new form" and "The GM has the creature's statistics"

However, True Polymorph is apparently not powerful enough to create magical objects, as indicated by its description "You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature". Plus: generating magical equipment could create havoc with the game. My players seem very understanding of such a restriction... especially since they are seldom allowed to loot those same 'magical' items from fallen foes, similar to:

In play this means either the creature generates magical effects using mundane weapons, or some attack effects may not occur (depending on my own judgement as DM). Since it's a 9th level spell, this seldom comes up (and at that level, the creature's gear is seldom a balance issue)

Mundane Equipment

tldr: I allow the spell to create non-magical equipment in my own games (as that seems to follow precedent and eliminates some problems)

True Polymorph seems powerful enough to generate equipment, as creating objects is one of its options. Also (as mentioned above): creating an unequipped creature would play havoc with its stats, which is not fun and would slow down the game. Such alteration of stats does not seem to be intended by the authors, as indicated by the phrases "The target's game statistics, including mental ability scores, are replaced by the statistics of the new form" and "The GM has the creature's statistics"

However, True Polymorph is apparently not powerful enough to create magical objects, as indicated by its description "You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature". Plus: generating magical equipment could create havoc with the game. My players seem very understanding of such a restriction... especially since they are seldom allowed to loot those same 'magical' items from fallen foes, similar to:

In play this means either the creature generates magical effects using mundane weapons, or some attack effects may not occur (depending on my own judgement as DM).

Mundane Equipment

tldr: I allow the spell to create non-magical equipment in my own games (as that seems to follow precedent and eliminates some problems), but many creatures generate magical effects using mundane weapons

True Polymorph seems powerful enough to generate equipment, as creating objects is one of its options. Also (as mentioned above): creating an unequipped creature would play havoc with its stats, which is not fun and would slow down the game. Such alteration of stats does not seem to be intended by the authors, as indicated by the phrases "The target's game statistics, including mental ability scores, are replaced by the statistics of the new form" and "The GM has the creature's statistics"

However, True Polymorph is apparently not powerful enough to create magical objects, as indicated by its description "You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature". Plus: generating magical equipment could create havoc with the game. My players seem very understanding of such a restriction... especially since they are seldom allowed to loot those same 'magical' items from fallen foes, similar to:

In play this means either the creature generates magical effects using mundane weapons, or some attack effects may not occur (depending on my own judgement as DM). Since it's a 9th level spell, this seldom comes up (and at that level, the creature's gear is seldom a balance issue)

deleted 4 characters in body
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Matt Vincent
  • 13.1k
  • 4
  • 47
  • 69

Non-magicalMundane Equipment

tldr: I allow the spell to create non-magical equipment in my own games (as that seems to follow precedent and eliminates some problems)

True Polymorph seems powerful enough to generate equipment, as creating objects is one of its options. Also (as mentioned above): creating an unequipped creature would play havoc with its stats, which is not fun and would slow down the game. Such alteration of stats does not seem to be intended by the authors, as indicated by the phrases "The target's game statistics, including mental ability scores, are replaced by the statistics of the new form" and "The GM has the creature's statistics"

However, True Polymorph is apparently not powerful enough to create magical objects, as indicated by its description "You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature". Plus: generating magical equipment could create havoc with the game. My players seem very understanding of such a restriction... especially since they are seldom allowed to loot those same 'magical' items from fallen foes, similar to:

In play this means either the creature generates magical effects using mundane weapons, or some attack effects may not occur (depending on my own judgement as DM).

Non-magical Equipment

tldr: I allow the spell to create non-magical equipment in my own games (as that seems to follow precedent and eliminates some problems)

True Polymorph seems powerful enough to generate equipment, as creating objects is one of its options. Also (as mentioned above): creating an unequipped creature would play havoc with its stats, which is not fun and would slow down the game. Such alteration of stats does not seem to be intended by the authors, as indicated by the phrases "The target's game statistics, including mental ability scores, are replaced by the statistics of the new form" and "The GM has the creature's statistics"

However, True Polymorph is apparently not powerful enough to create magical objects, as indicated by its description "You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature". Plus: generating magical equipment could create havoc with the game. My players seem very understanding of such a restriction... especially since they are seldom allowed to loot those same 'magical' items from fallen foes, similar to:

In play this means either the creature generates magical effects using mundane weapons, or some attack effects may not occur (depending on my own judgement as DM).

Mundane Equipment

tldr: I allow the spell to create non-magical equipment in my own games (as that seems to follow precedent and eliminates some problems)

True Polymorph seems powerful enough to generate equipment, as creating objects is one of its options. Also (as mentioned above): creating an unequipped creature would play havoc with its stats, which is not fun and would slow down the game. Such alteration of stats does not seem to be intended by the authors, as indicated by the phrases "The target's game statistics, including mental ability scores, are replaced by the statistics of the new form" and "The GM has the creature's statistics"

However, True Polymorph is apparently not powerful enough to create magical objects, as indicated by its description "You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature". Plus: generating magical equipment could create havoc with the game. My players seem very understanding of such a restriction... especially since they are seldom allowed to loot those same 'magical' items from fallen foes, similar to:

In play this means either the creature generates magical effects using mundane weapons, or some attack effects may not occur (depending on my own judgement as DM).

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Matt Vincent
  • 13.1k
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  • 69

Non-magical Equipment

tldr: I'm choosing toI allow the spell to create non-magical equipment in my own games (as that seems to follow precedent and eliminates some problems)

True Polymorph seems powerful enough to generate equipment, as creating objects is one of its options. Also (as mentioned above): creating an unequipped creature would play havoc with its stats, which is not fun and would slow down the game. Such alteration of stats does not seem to be intended by the authors, as indicated by the phrases "The target's game statistics, including mental ability scores, are replaced by the statistics of the new form" and "The GM has the creature's statistics"

However, True Polymorph is apparently not powerful enough to create magical objects, as indicated by its description "You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature". Plus: generating magical equipment could create havoc with the game. I think mostMy players would beseem very understanding of such restrictionsa restriction... especially since they are seldom allowed to loot those same 'magical' items from fallen foes., similar to:

In play: this would meanmeans either the creature generates magical effects using mundane weapons, or some attack effects may not occur (I'll usedepending on my own discretion to adjudicate balance if neededjudgement as DM).

Non-magical Equipment

tldr: I'm choosing to allow the spell to create non-magical equipment in my own games (as that seems to follow precedent and eliminates some problems)

True Polymorph seems powerful enough to generate equipment, as creating objects is one of its options. Also (as mentioned above): creating an unequipped creature would play havoc with its stats, which is not fun and would slow down the game. Such alteration of stats does not seem to be intended by the authors, as indicated by the phrases "The target's game statistics, including mental ability scores, are replaced by the statistics of the new form" and "The GM has the creature's statistics"

However, True Polymorph is apparently not powerful enough to create magical objects, as indicated by its description "You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature". Plus: generating magical equipment could create havoc with the game. I think most players would be understanding of such restrictions... especially since they are seldom allowed to loot those same 'magical' items from fallen foes.

In play: this would mean either the creature generates magical effects using mundane weapons, or some attack effects may not occur (I'll use my own discretion to adjudicate balance if needed).

Non-magical Equipment

tldr: I allow the spell to create non-magical equipment in my own games (as that seems to follow precedent and eliminates some problems)

True Polymorph seems powerful enough to generate equipment, as creating objects is one of its options. Also (as mentioned above): creating an unequipped creature would play havoc with its stats, which is not fun and would slow down the game. Such alteration of stats does not seem to be intended by the authors, as indicated by the phrases "The target's game statistics, including mental ability scores, are replaced by the statistics of the new form" and "The GM has the creature's statistics"

However, True Polymorph is apparently not powerful enough to create magical objects, as indicated by its description "You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature". Plus: generating magical equipment could create havoc with the game. My players seem very understanding of such a restriction... especially since they are seldom allowed to loot those same 'magical' items from fallen foes, similar to:

In play this means either the creature generates magical effects using mundane weapons, or some attack effects may not occur (depending on my own judgement as DM).

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Matt Vincent
  • 13.1k
  • 4
  • 47
  • 69
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