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That, said, Fast Hands can still be used to draw the same as on any other turnpotion

Of course, they could also have replaced the object interaction during their movement with the bonus action from Fast Hands and used their free object interaction to draw the potion.

So while Fast Hands doesn't specifically help with the potion These are, drinking a potion also doesn't prevent Fast Hands from working as it normally wouldfar as I'm aware, effectively the same.

That, said, Fast Hands can still be used the same as on any other turn

Of course, they could also have replaced the object interaction during their movement with the bonus action from Fast Hands and used their free object interaction to draw the potion.

So while Fast Hands doesn't specifically help with the potion, drinking a potion also doesn't prevent Fast Hands from working as it normally would.

That said, Fast Hands can still be used to draw the potion

Of course, they could also have replaced the object interaction during their movement with the bonus action from Fast Hands and used their free object interaction to draw the potion. These are, as far as I'm aware, effectively the same.

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Magic items do not require the Use an Object action to be activated, but a separate action entirely


Mundane items require the Use an Object action to be used

One specific example given, that is similar to drinking a potion, is that one can drink all the ale in a flagon using their object interaction.


Potions are magic and explicitly need to be "activated"

The question then is whether a potion requires an action to "activate", luckily the nearby sections on "Activating a Magic Item" and "Consumables" state the following:

Both of these quotes establish that drinking/consuming a potion counts as activating it, and we know that a potion of healing requires an action to consumebe consumed and that it is a magic item, and so its activation is not a function of the Use An Object action. We can conclude then thatThus, the Rogue's Fast Hands feature cannotcannot be used to activate (drink/consume) a magic potion.

Though drinking a flagon of ale and drinking a potion seem incredibly similar there is a key difference: one is magical. How this difference looks like narratively, or why magical things are harder to drink is up to your GM.


That, said, Fast Hands can still be used the same as on any other turn

We already have the following question and the highest-scoring answer there says:

[...] Thus you don't have 2 instances of interact with object going on, you have 1 interact with object (drawing the potion), and a second action that is specific to the magic item in question. [...]

What this means for our Thief is that they could replace the object interaction used to draw the potion with their bonus action from Fast Hands. This would let them still have an available free object interaction to use, likely during their movement.

Of course, they could also have replaced the object interaction during their movement with the bonus action from Fast Hands and used their free object interaction to draw the potion.

So while Fast Hands doesn't specifically help with the potion, drinking a potion also doesn't prevent Fast Hands from working as it normally would.

The question then is whether a potion requires an action to "activate", luckily the nearby sections on "Activating a Magic Item" and "Consumables" state the following:

Both of these quotes establish that drinking/consuming a potion counts as activating it, and we know that a potion of healing requires an action to consume and is a magic item, and so its activation is not a function of the Use An Object action. We can conclude then that the Rogue's Fast Hands feature cannot be used to activate (drink/consume) a magical potion.

Magic items do not require the Use an Object action to be activated, but a separate action entirely


Mundane items require the Use an Object action to be used

One specific example given, that is similar to drinking a potion, is that one can drink all the ale in a flagon using their object interaction.


Potions are magic and explicitly need to be "activated"

The question then is whether a potion requires an action to "activate", luckily the nearby sections on "Activating a Magic Item" and "Consumables" state the following:

Both of these quotes establish that drinking/consuming a potion counts as activating it, and we know that a potion of healing requires an action to be consumed and that it is a magic item, and so its activation is not a function of the Use An Object action. Thus, the Rogue's Fast Hands cannot be used to activate (drink/consume) a magic potion.

Though drinking a flagon of ale and drinking a potion seem incredibly similar there is a key difference: one is magical. How this difference looks like narratively, or why magical things are harder to drink is up to your GM.


That, said, Fast Hands can still be used the same as on any other turn

We already have the following question and the highest-scoring answer there says:

[...] Thus you don't have 2 instances of interact with object going on, you have 1 interact with object (drawing the potion), and a second action that is specific to the magic item in question. [...]

What this means for our Thief is that they could replace the object interaction used to draw the potion with their bonus action from Fast Hands. This would let them still have an available free object interaction to use, likely during their movement.

Of course, they could also have replaced the object interaction during their movement with the bonus action from Fast Hands and used their free object interaction to draw the potion.

So while Fast Hands doesn't specifically help with the potion, drinking a potion also doesn't prevent Fast Hands from working as it normally would.

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A Rogue cannot use Fast Hands on any magical potion

The following quote directly addresses how this feature is limited:

[...] If an item requires an action to activate, that action isn't a function of the Use an Object action, so a feature such as the rogue's Fast Hands can't be used to activate the item [...]

 

- Dungeon Master's Guide (page 141: Chapter 7 - Treasure: Magic Items: Activating an Item)

Do note that the above quote applies to magic items and the general quote which applies to mundane items is found in the description of the Use An Object action:

[...] When an object requires your action for its use, you take the Use an Object action [...]

 

- Player's Handbook (page 193: Chapter 9 - Combat: Actions In Combat: Use An Object)

The question then is whether a potion requires an action to "activate", luckily the nearby sections on "Activating a Magic Item" and "Consumables" state the following:

Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it if it is a potion [...]

 

- Dungeon Master's Guide (page 141)

 

Some items are used up when they are activated. A potion or elixir must be swallowed, or an oil applied to the body. The writing vanishes from a scroll when it is read. Once used, a consumable item loses its magic and no longer functions [...]

 

- Dungeon Master's Guide (page 141)

Both of these quotes establish that drinking/consuming a potion counts as activating it, and we know that a potion of healing requires an action to consume and is a magic item, and so its activation is not a function of the Use An Object action. We can conclude then that the Rogue's Fast Hands feature cannot be used to activate (drink/consume) a magical potion.

A Rogue cannot use Fast Hands on any magical potion

The following quote directly addresses how this feature is limited:

[...] If an item requires an action to activate, that action isn't a function of the Use an Object action, so a feature such as the rogue's Fast Hands can't be used to activate the item [...]

 

- Dungeon Master's Guide (page 141: Chapter 7 - Treasure: Magic Items: Activating an Item)

Do note that the above quote applies to magic items and the general quote which applies to mundane items is found in the description of the Use An Object action:

[...] When an object requires your action for its use, you take the Use an Object action [...]

 

- Player's Handbook (page 193: Chapter 9 - Combat: Actions In Combat: Use An Object)

The question then is whether a potion requires an action to "activate", luckily the nearby sections on "Activating a Magic Item" and "Consumables" state the following:

Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it if it is a potion [...]

 

- Dungeon Master's Guide (page 141)

 

Some items are used up when they are activated. A potion or elixir must be swallowed, or an oil applied to the body. The writing vanishes from a scroll when it is read. Once used, a consumable item loses its magic and no longer functions [...]

 

- Dungeon Master's Guide (page 141)

Both of these quotes establish that drinking/consuming a potion counts as activating it, and we know that a potion of healing requires an action to consume and is a magic item, and so its activation is not a function of the Use An Object action. We can conclude then that the Rogue's Fast Hands feature cannot be used to activate (drink/consume) a magical potion.

A Rogue cannot use Fast Hands on any magical potion

The following quote directly addresses how this feature is limited:

[...] If an item requires an action to activate, that action isn't a function of the Use an Object action, so a feature such as the rogue's Fast Hands can't be used to activate the item [...]

- Dungeon Master's Guide (page 141: Chapter 7 - Treasure: Magic Items: Activating an Item)

Do note that the above quote applies to magic items and the general quote which applies to mundane items is found in the description of the Use An Object action:

[...] When an object requires your action for its use, you take the Use an Object action [...]

- Player's Handbook (page 193: Chapter 9 - Combat: Actions In Combat: Use An Object)

The question then is whether a potion requires an action to "activate", luckily the nearby sections on "Activating a Magic Item" and "Consumables" state the following:

Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it if it is a potion [...]

- Dungeon Master's Guide (page 141)

Some items are used up when they are activated. A potion or elixir must be swallowed, or an oil applied to the body. The writing vanishes from a scroll when it is read. Once used, a consumable item loses its magic and no longer functions [...]

- Dungeon Master's Guide (page 141)

Both of these quotes establish that drinking/consuming a potion counts as activating it, and we know that a potion of healing requires an action to consume and is a magic item, and so its activation is not a function of the Use An Object action. We can conclude then that the Rogue's Fast Hands feature cannot be used to activate (drink/consume) a magical potion.

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