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Fallapede
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The Channel Divinity is Touch of Death, which reads as follows:

When the cleric hits a creature with a melee attack, the cleric can use Channel Divinity to deal extra necrotic damage to the target. The damage equals 5 + twice his or her cleric level.

This doesn't require any action,so is there a reason why a high level death domain cleric couldn't use it multiple times on the same attack? I get that "features with the same name don't stack", but features like the paladin's divine smite specify you expend ONE spell slot, with no such specification for this feature.

The Channel Divinity doesn't require any action,so is there a reason why a high level death domain cleric couldn't use it multiple times on the same attack? I get that "features with the same name don't stack", but features like the paladin's divine smite specify you expend ONE spell slot, with no such specification for this feature.

The Channel Divinity is Touch of Death, which reads as follows:

When the cleric hits a creature with a melee attack, the cleric can use Channel Divinity to deal extra necrotic damage to the target. The damage equals 5 + twice his or her cleric level.

This doesn't require any action,so is there a reason why a high level death domain cleric couldn't use it multiple times on the same attack? I get that "features with the same name don't stack", but features like the paladin's divine smite specify you expend ONE spell slot, with no such specification for this feature.

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Fallapede
  • 127
  • 1
  • 6

Is there any reason why a Death Domain cleric can't use their channel divinity multiple times on the same attack?

The Channel Divinity doesn't require any action,so is there a reason why a high level death domain cleric couldn't use it multiple times on the same attack? I get that "features with the same name don't stack", but features like the paladin's divine smite specify you expend ONE spell slot, with no such specification for this feature.