I'll cover things again, so as to try to get a single, complete list, and because I think there are some additional points to mention. I make the split into two categories:
Buffing your own save DC:
Improving your wisdom score up to 20:
Ability score improvements
Feats: Resilient, Observant, Elven Accuracy (XGtE; Elves, half-elves)
Ioun stone of Insight
Ability score improvements
Feats: Resilient, Observant, Elven Accuracy (XGtE; Elves, half-elves)
Ioun stone of Insight
Improving your Wisdom score beyond 20:
Book of Exhalted Deeds (upto 24)
Tome of Understanding (up to the innate max of 30)
Deck of Many Things: Star (upto 24) (pull cards from the deck at your own risk)
Book of Exhalted Deeds (upto 24)
Tome of Understanding (up to the innate max of 30)
Deck of Many Things: Star (upto 24) (pull cards from the deck at your own risk)
Increasing your proficiency bonus
Ioun stone of Mastery (+1)
- Ioun stone of Mastery (+1)
Weakening the target's constitution save:
Negative modifier
Bane (1d4)
Wild Magic Sorcerer's Bend Luck (1d4)
Bane (1d4)
Wild Magic Sorcerer's Bend Luck (1d4)
Mind Sliver (1d4; TCoE), thanks to Jesse Quimby for pointing this out
Disadvantage:
Bestow Curse
Sickening Radiance (through granting exhaustion)
Staff of Withering
Claw of the Wyrm Rune's Wyrm Ward (Storm Kings Thunder; Consumes the item, requires 8h prep work on the area, and only works on dragons)
Bestow Curse
Sickening Radiance (through granting exhaustion)
Staff of Withering
Claw of the Wyrm Rune's Wyrm Ward (Storm Kings Thunder; Consumes the item, requires 8h prep work on the area, and only works on dragons)
Replacing the roll through Wizard School of Divination's Portent