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Apr 23, 2020 at 11:38 comment added Amicable You could also grant the character with dark vision control over the other players tokens temporarily, as they are essentially pulling them along.
Apr 22, 2020 at 21:49 comment added sharur @linksassin: While this doesn't solve the issue of players moving their own tokens (although its still probably better than you doing it), you don't have to take on this role yourself; If I am not very much mistaken, roll20 has a feature where you can assign the movement of tokens to multiple players, i.e. make any individual able to move any arbitrary piece. So you can delegate to your darkvision player, who presumably can see everything, move your players tokens at their behest. Also works for lessening your work load for summoned creatures, animal companions, dominated creatures, etc.
Apr 21, 2020 at 23:56 comment added linksassin @KorvinStarmast That was exactly my experience. I've already found I have too many things to do to want to move the player's tokens as well. Also my player's had some hesitancy about letting me control everything. They like controlling their tokens.
Apr 21, 2020 at 14:23 comment added KorvinStarmast As a roll20DM, all I can say is "Great, just load myself up with more work" so I can't up vote this answer. I do get the "tension in the environment" aspect you are going for here.
Apr 21, 2020 at 14:18 comment added Zeiss Ikon As awesome as the other answer is, this one is equally valid, and was the one I immediately thought of. +1
Apr 21, 2020 at 14:08 history answered Dan Eisenhut CC BY-SA 4.0