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Someone_Evil
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Eldritch Knight

Eldritch Knight (Fighter subclass) gets at 3rd level Weapon Bond which includes:

Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.

You can have two such weapons, but it does eat into your action economy a bit.

Artificer

A 2nd level Artificer (Eberron:RftLW p. 63) has access to the Returning Weapon Infusion which includes

[The weapon] returns to the wielder's hand immediately after it is used to make a ranged attack.

Notably, you can only have one instance of a given infusion going, though if you're able to have two artificer's at work, should be able to get it on both. Though, as Eberron content may not be applicable to a campaign, Ask your DM is Artificer is right for you.

Magic Items

A number of magic items do things similar to what you want, but acquiring one will obviously require cooperation from your DM and reskinning them to an axe doubly so.

Dwarven Thrower and Whelm

The very rare warhammer Dwarven ThrowerDwarven Thrower requires attunement by a Dwarf and returns to your hand after being thrown. If you're set on your Dwarf using axes you DM may have one be an axe instead.

The legendary warhammer Whelm also return to your hand, and your DM might be persuaded to have Whelm be an axe in your campaign world.

Dancing Sword Axe

The magic item Dancing Sword returns to your hand after being throw/it's done flying around, and could easily be reskinned as an axe.

Eldritch Knight

Eldritch Knight (Fighter subclass) gets at 3rd level Weapon Bond which includes:

Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.

You can have two such weapons, but it does eat into your action economy a bit.

Artificer

A 2nd level Artificer (Eberron:RftLW p. 63) has access to the Returning Weapon Infusion which includes

[The weapon] returns to the wielder's hand immediately after it is used to make a ranged attack.

Notably, you can only have one instance of a given infusion going, though if you're able to have two artificer's at work, should be able to get it on both. Though, as Eberron content may not be applicable to a campaign, Ask your DM is Artificer is right for you.

Magic Items

A number of magic items do things similar to what you want, but acquiring one will obviously require cooperation from your DM and reskinning them to an axe doubly so.

Dwarven Thrower and Whelm

The very rare warhammer Dwarven Thrower requires attunement by a Dwarf and returns to your hand after being thrown. If you're set on your Dwarf using axes you DM may have one be an axe instead.

The legendary warhammer Whelm also return to your hand, and your DM might be persuaded to have Whelm be an axe in your campaign world.

Dancing Sword Axe

The magic item Dancing Sword returns to your hand after being throw/it's done flying around, and could easily be reskinned as an axe.

Eldritch Knight

Eldritch Knight (Fighter subclass) gets at 3rd level Weapon Bond which includes:

Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.

You can have two such weapons, but it does eat into your action economy a bit.

Artificer

A 2nd level Artificer (Eberron:RftLW p. 63) has access to the Returning Weapon Infusion which includes

[The weapon] returns to the wielder's hand immediately after it is used to make a ranged attack.

Notably, you can only have one instance of a given infusion going, though if you're able to have two artificer's at work, should be able to get it on both. Though, as Eberron content may not be applicable to a campaign, Ask your DM is Artificer is right for you.

Magic Items

A number of magic items do things similar to what you want, but acquiring one will obviously require cooperation from your DM and reskinning them to an axe doubly so.

Dwarven Thrower and Whelm

The very rare warhammer Dwarven Thrower requires attunement by a Dwarf and returns to your hand after being thrown. If you're set on your Dwarf using axes you DM may have one be an axe instead.

The legendary warhammer Whelm also return to your hand, and your DM might be persuaded to have Whelm be an axe in your campaign world.

Dancing Sword Axe

The magic item Dancing Sword returns to your hand after being throw/it's done flying around, and could easily be reskinned as an axe.

added 478 characters in body
Source Link
Someone_Evil
  • 48.9k
  • 8
  • 169
  • 260

Eldritch Knight

Eldritch Knight (Fighter subclass) gets at 3rd level Weapon Bond which includes:

Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.

You can have two such weapons, but it does eat into your action economy a bit.

Artificer

A 2nd level Artificer (Eberron:RftLW p. 63) has access to the Returning Weapon Infusion which includes

[The weapon] returns to the wielder's hand immediately after it is used to make a ranged attack.

Notably, you can only have one instance of a given infusion going, though if you're able to have two artificer's at work, should be able to get it on both. Though, as Eberron content may not be applicable to a campaign, Ask your DM is Artificer is right for you.

Dancing Sword AxeMagic Items

TheA number of magic item Dancing Sword returnsitems do things similar to your hand after being throw/it's done flying aroundwhat you want, but acquiring one will obviously require cooperation from your DM and could easily be reskinned asreskinning them to an axe doubly so.

Whelm

Dwarven Thrower and Whelm

ThisThe very rare warhammer legendary, dwarf-made warhammer alsoDwarven Thrower requires attunement by a Dwarf and returns to your hand after being thrown. If you're set on your Dwarf using axes you DM may have one be an axe instead.

The legendary warhammer Whelm also return to your hand, and your DM might be pursadedpersuaded to have Whelm be an axe in your campaign world.

Dancing Sword Axe

The magic item Dancing Sword returns to your hand after being throw/it's done flying around, and could easily be reskinned as an axe.

Eldritch Knight

Eldritch Knight (Fighter subclass) gets at 3rd level Weapon Bond which includes:

Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.

You can have two such weapons, but it does eat into your action economy a bit.

Artificer

A 2nd level Artificer (Eberron:RftLW p. 63) has access to the Returning Weapon Infusion which includes

[The weapon] returns to the wielder's hand immediately after it is used to make a ranged attack.

Notably, you can only have one instance of a given infusion going, though if you're able to have two artificer's at work, should be able to get it on both. Though, as Eberron content may not be applicable to a campaign, Ask your DM is Artificer is right for you.

Dancing Sword Axe

The magic item Dancing Sword returns to your hand after being throw/it's done flying around, and could easily be reskinned as an axe.

Whelm

This legendary, dwarf-made warhammer also returns to your hand after being thrown. If you're set on your Dwarf using axes, your DM might be pursaded to have Whelm be an axe in your campaign world.

Eldritch Knight

Eldritch Knight (Fighter subclass) gets at 3rd level Weapon Bond which includes:

Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.

You can have two such weapons, but it does eat into your action economy a bit.

Artificer

A 2nd level Artificer (Eberron:RftLW p. 63) has access to the Returning Weapon Infusion which includes

[The weapon] returns to the wielder's hand immediately after it is used to make a ranged attack.

Notably, you can only have one instance of a given infusion going, though if you're able to have two artificer's at work, should be able to get it on both. Though, as Eberron content may not be applicable to a campaign, Ask your DM is Artificer is right for you.

Magic Items

A number of magic items do things similar to what you want, but acquiring one will obviously require cooperation from your DM and reskinning them to an axe doubly so.

Dwarven Thrower and Whelm

The very rare warhammer Dwarven Thrower requires attunement by a Dwarf and returns to your hand after being thrown. If you're set on your Dwarf using axes you DM may have one be an axe instead.

The legendary warhammer Whelm also return to your hand, and your DM might be persuaded to have Whelm be an axe in your campaign world.

Dancing Sword Axe

The magic item Dancing Sword returns to your hand after being throw/it's done flying around, and could easily be reskinned as an axe.

Source Link
Someone_Evil
  • 48.9k
  • 8
  • 169
  • 260

Eldritch Knight

Eldritch Knight (Fighter subclass) gets at 3rd level Weapon Bond which includes:

Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.

You can have two such weapons, but it does eat into your action economy a bit.

Artificer

A 2nd level Artificer (Eberron:RftLW p. 63) has access to the Returning Weapon Infusion which includes

[The weapon] returns to the wielder's hand immediately after it is used to make a ranged attack.

Notably, you can only have one instance of a given infusion going, though if you're able to have two artificer's at work, should be able to get it on both. Though, as Eberron content may not be applicable to a campaign, Ask your DM is Artificer is right for you.

Dancing Sword Axe

The magic item Dancing Sword returns to your hand after being throw/it's done flying around, and could easily be reskinned as an axe.

Whelm

This legendary, dwarf-made warhammer also returns to your hand after being thrown. If you're set on your Dwarf using axes, your DM might be pursaded to have Whelm be an axe in your campaign world.