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The title of the question you linked is "Does a short combat or casting one spell interrupt a Long Rest?" where the "yes" answer there would mean no, this isn't RAI. Be explicit about what is what after that part of the sentence changes gives opposite context than the section heading.
Source Link

Is it RAW?

It is weird I never noticed this before, but it looks like this is RAW. As long as your total time casting spells or doing any other non-restful activity doesn't exceed 1 hour, it can be part of the rest.

Is it RAI?

As per one developers opinion here: Does a short combat or casting one spell interrupt a Long Rest? (credit to enkryptor's answer above), it appears it is allowed, RAI. The intent is that you need enough of an interruption that you give up on getting proper rest (at least 1 hour's worth). Basic spellcasting of simple one/round spells or even a combat encounter is not enough to stop the rest if you get right back to it

Is it fair/balanced?

I think it is. Most of the time, spells have pretty low durations and usually long rests are taken places far from combat, so many buffs would fall off before you use them anyway. Longer duration ones are the ones you would get benefit out of, but I think they are few enough of them that it should be fine, especially since most long duration buffs are concentration anyway.

How does this compare with previous editions?

In previous editions, there were specific things each casting class had to do to get their spells back each day. They didn't even necessarily need to sleep anywhere near the time they do this. For example, a cleric needs to pray to their god for 10 minutes I think it is in 3.5/pathfinder once/day to get their spells back. Depending on your god, this might be done in the evening, the morning, or even noon. As such, if you typically sleep at night and pray to get spells back in the morning, you could cast the previous days spells before praying for the new ones. This was pretty much expected, especially since in 3.5/pathfinder, you don't full heal just by resting, so casting healing spells before getting your spells back was expected.

Conclusion

This looks to be legitimate. If it works for your table, keep doing it. Of course the GM always has the final say.

Is it RAW?

It is weird I never noticed this before, but it looks like this is RAW. As long as your total time casting spells or doing any other non-restful activity doesn't exceed 1 hour, it can be part of the rest.

Is it RAI?

As per one developers opinion here: Does a short combat or casting one spell interrupt a Long Rest? (credit to enkryptor's answer above), it appears it is. The intent is that you need enough of an interruption that you give up on getting proper rest (at least 1 hour's worth). Basic spellcasting of simple one/round spells or even a combat encounter is not enough to stop the rest if you get right back to it

Is it fair/balanced?

I think it is. Most of the time, spells have pretty low durations and usually long rests are taken places far from combat, so many buffs would fall off before you use them anyway. Longer duration ones are the ones you would get benefit out of, but I think they are few enough of them that it should be fine, especially since most long duration buffs are concentration anyway.

How does this compare with previous editions?

In previous editions, there were specific things each casting class had to do to get their spells back each day. They didn't even necessarily need to sleep anywhere near the time they do this. For example, a cleric needs to pray to their god for 10 minutes I think it is in 3.5/pathfinder once/day to get their spells back. Depending on your god, this might be done in the evening, the morning, or even noon. As such, if you typically sleep at night and pray to get spells back in the morning, you could cast the previous days spells before praying for the new ones. This was pretty much expected, especially since in 3.5/pathfinder, you don't full heal just by resting, so casting healing spells before getting your spells back was expected.

Conclusion

This looks to be legitimate. If it works for your table, keep doing it. Of course the GM always has the final say.

Is it RAW?

It is weird I never noticed this before, but it looks like this is RAW. As long as your total time casting spells or doing any other non-restful activity doesn't exceed 1 hour, it can be part of the rest.

Is it RAI?

As per one developers opinion here: Does a short combat or casting one spell interrupt a Long Rest? (credit to enkryptor's answer above), it appears it is allowed, RAI. The intent is that you need enough of an interruption that you give up on getting proper rest (at least 1 hour's worth). Basic spellcasting of simple one/round spells or even a combat encounter is not enough to stop the rest if you get right back to it

Is it fair/balanced?

I think it is. Most of the time, spells have pretty low durations and usually long rests are taken places far from combat, so many buffs would fall off before you use them anyway. Longer duration ones are the ones you would get benefit out of, but I think they are few enough of them that it should be fine, especially since most long duration buffs are concentration anyway.

How does this compare with previous editions?

In previous editions, there were specific things each casting class had to do to get their spells back each day. They didn't even necessarily need to sleep anywhere near the time they do this. For example, a cleric needs to pray to their god for 10 minutes I think it is in 3.5/pathfinder once/day to get their spells back. Depending on your god, this might be done in the evening, the morning, or even noon. As such, if you typically sleep at night and pray to get spells back in the morning, you could cast the previous days spells before praying for the new ones. This was pretty much expected, especially since in 3.5/pathfinder, you don't full heal just by resting, so casting healing spells before getting your spells back was expected.

Conclusion

This looks to be legitimate. If it works for your table, keep doing it. Of course the GM always has the final say.

added 302 characters in body
Source Link

Is it RAW?

It is weird I never noticed this before, but it looks like this is RAW. As long as your total time casting spells or doing any other non-restful activity doesn't exceed 1 hour, it can be part of the rest.

Is it RAI?

This is hardAs per one developers opinion here: Does a short combat or casting one spell interrupt a Long Rest? (credit to sayenkryptor's answer above), it appears it is. We wouldThe intent is that you need a statement from a developerenough of an interruption that you give up on getting proper rest (at least 1 hour's worth). Basic spellcasting of simple one way/round spells or even a combat encounter is not enough to stop the otherrest if you get right back to say whether or not this "loophole" was intended.it

Is it fair/balanced?

I think it is. Most of the time, spells have pretty low durations and usually long rests are taken places far from combat, so many buffs would fall off before you use them anyway. Longer duration ones are the ones you would get benefit out of, but I think they are few enough of them that it should be fine, especially since most long duration buffs are concentration anyway.

How does this compare with previous editions?

In previous editions, there were specific things each casting class had to do to get their spells back each day. They didn't even necessarily need to sleep anywhere near the time they do this. For example, a cleric needs to pray to their god for 10 minutes I think it is in 3.5/pathfinder once/day to get their spells back. Depending on your god, this might be done in the evening, the morning, or even noon. As such, if you typically sleep at night and pray to get spells back in the morning, you could cast the previous days spells before praying for the new ones. This was pretty much expected, especially since in 3.5/pathfinder, you don't full heal just by resting, so casting healing spells before getting your spells back was expected.

Conclusion

Conclusion

This looks to be legitimate. If it works for your table, keep doing it. Of course the GM always has the final say.

Is it RAW?

It is weird I never noticed this before, but it looks like this is RAW. As long as your total time casting spells or doing any other non-restful activity doesn't exceed 1 hour, it can be part of the rest.

Is it RAI?

This is hard to say. We would need a statement from a developer one way or the other to say whether or not this "loophole" was intended.

Is it fair/balanced?

I think it is. Most of the time, spells have pretty low durations and usually long rests are taken places far from combat, so many buffs would fall off before you use them anyway. Longer duration ones are the ones you would get benefit out of, but I think they are few enough of them that it should be fine, especially since most long duration buffs are concentration anyway.

How does this compare with previous editions?

In previous editions, there were specific things each casting class had to do to get their spells back each day. They didn't even necessarily need to sleep anywhere near the time they do this. For example, a cleric needs to pray to their god for 10 minutes I think it is in 3.5/pathfinder once/day to get their spells back. Depending on your god, this might be done in the evening, the morning, or even noon. As such, if you typically sleep at night and pray to get spells back in the morning, you could cast the previous days spells before praying for the new ones. This was pretty much expected, especially since in 3.5/pathfinder, you don't full heal just by resting, so casting healing spells before getting your spells back was expected.

Conclusion

This looks to be legitimate. If it works for your table, keep doing it. Of course the GM always has the final say.

Is it RAW?

It is weird I never noticed this before, but it looks like this is RAW. As long as your total time casting spells or doing any other non-restful activity doesn't exceed 1 hour, it can be part of the rest.

Is it RAI?

As per one developers opinion here: Does a short combat or casting one spell interrupt a Long Rest? (credit to enkryptor's answer above), it appears it is. The intent is that you need enough of an interruption that you give up on getting proper rest (at least 1 hour's worth). Basic spellcasting of simple one/round spells or even a combat encounter is not enough to stop the rest if you get right back to it

Is it fair/balanced?

I think it is. Most of the time, spells have pretty low durations and usually long rests are taken places far from combat, so many buffs would fall off before you use them anyway. Longer duration ones are the ones you would get benefit out of, but I think they are few enough of them that it should be fine, especially since most long duration buffs are concentration anyway.

How does this compare with previous editions?

In previous editions, there were specific things each casting class had to do to get their spells back each day. They didn't even necessarily need to sleep anywhere near the time they do this. For example, a cleric needs to pray to their god for 10 minutes I think it is in 3.5/pathfinder once/day to get their spells back. Depending on your god, this might be done in the evening, the morning, or even noon. As such, if you typically sleep at night and pray to get spells back in the morning, you could cast the previous days spells before praying for the new ones. This was pretty much expected, especially since in 3.5/pathfinder, you don't full heal just by resting, so casting healing spells before getting your spells back was expected.

Conclusion

This looks to be legitimate. If it works for your table, keep doing it. Of course the GM always has the final say.

Source Link

Is it RAW?

It is weird I never noticed this before, but it looks like this is RAW. As long as your total time casting spells or doing any other non-restful activity doesn't exceed 1 hour, it can be part of the rest.

Is it RAI?

This is hard to say. We would need a statement from a developer one way or the other to say whether or not this "loophole" was intended.

Is it fair/balanced?

I think it is. Most of the time, spells have pretty low durations and usually long rests are taken places far from combat, so many buffs would fall off before you use them anyway. Longer duration ones are the ones you would get benefit out of, but I think they are few enough of them that it should be fine, especially since most long duration buffs are concentration anyway.

How does this compare with previous editions?

In previous editions, there were specific things each casting class had to do to get their spells back each day. They didn't even necessarily need to sleep anywhere near the time they do this. For example, a cleric needs to pray to their god for 10 minutes I think it is in 3.5/pathfinder once/day to get their spells back. Depending on your god, this might be done in the evening, the morning, or even noon. As such, if you typically sleep at night and pray to get spells back in the morning, you could cast the previous days spells before praying for the new ones. This was pretty much expected, especially since in 3.5/pathfinder, you don't full heal just by resting, so casting healing spells before getting your spells back was expected.

Conclusion

This looks to be legitimate. If it works for your table, keep doing it. Of course the GM always has the final say.