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Nobody the Hobgoblin
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You could count up a number of successes

You can set a success cutoff number for each pool size, and just count all rolls equal or higher than that cutoff as successes and demand a given number or more of successes per pool as high or higher. This gets you around summing, you just look up success die.

To be honest, I think this is a horrible experience, because you essentially need to have a table at hand to remember the cutoffs, and it is not very exact either but here you go:

Pool Cutoff Successes Needed (at least) Probability
1d12 12 1 8.33%
2d12 10 2 6.25%
3d12 9 3 3.7%
4d12 10 3 5.08%
5d12 12 2 4.53%

You could count up a number of successes

You can set a success cutoff number for each pool size, and just count all rolls equal or higher than that cutoff as successes and demand a given number of successes per pool as high or higher. This gets you around summing, you just look up success die.

To be honest, I think this is a horrible experience, because you essentially need to have a table at hand to remember the cutoffs, and it is not very exact either but here you go:

Pool Cutoff Successes Needed (at least) Probability
1d12 12 1 8.33%
2d12 10 2 6.25%
3d12 9 3 3.7%
4d12 10 3 5.08%
5d12 12 2 4.53%

You could count up a number of successes

You can set a success cutoff number for each pool size, count all rolls equal or higher than that cutoff as successes and demand a given number or more of successes per pool. This gets you around summing, you just look up success die.

To be honest, I think this is a horrible experience, because you essentially need to have a table at hand to remember the cutoffs, and it is not very exact either but here you go:

Pool Cutoff Successes Needed (at least) Probability
1d12 12 1 8.33%
2d12 10 2 6.25%
3d12 9 3 3.7%
4d12 10 3 5.08%
5d12 12 2 4.53%
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Nobody the Hobgoblin
  • 135.5k
  • 17
  • 394
  • 818

You could count up a number of successes

You can set a success cutoff number for each pool size, and just count all rolls equal or higher than that cutoff as successes and demand a given number of successes per pool as high or higher. This gets you around summing, you just look up success die.

To be honest, I think this is a horrible experience, because you essentially need to have a table at hand to remember the cutoffs, and it is not very exact either but here you go:

Pool Cutoff Successes Needed (at least) Probability
1d12 12 1 8.33%
2d12 10 2 6.25%
3d12 9 3 3.7%
4d12 10 3 45.69%08%
5d12 12 2 54.35%53%

You could count up a number of successes

You can set a success cutoff number for each pool size, and just count all rolls equal or higher than that cutoff as successes and demand a given number of successes per pool as high or higher. This gets you around summing, you just look up success die.

To be honest, I think this is a horrible experience, because you essentially need to have a table at hand to remember the cutoffs, and it is not very exact either but here you go:

Pool Cutoff Successes Needed Probability
1d12 12 1 8.33%
2d12 10 2 6.25%
3d12 9 3 3.7%
4d12 10 3 4.69%
5d12 12 2 5.35%

You could count up a number of successes

You can set a success cutoff number for each pool size, and just count all rolls equal or higher than that cutoff as successes and demand a given number of successes per pool as high or higher. This gets you around summing, you just look up success die.

To be honest, I think this is a horrible experience, because you essentially need to have a table at hand to remember the cutoffs, and it is not very exact either but here you go:

Pool Cutoff Successes Needed (at least) Probability
1d12 12 1 8.33%
2d12 10 2 6.25%
3d12 9 3 3.7%
4d12 10 3 5.08%
5d12 12 2 4.53%
Source Link
Nobody the Hobgoblin
  • 135.5k
  • 17
  • 394
  • 818

You could count up a number of successes

You can set a success cutoff number for each pool size, and just count all rolls equal or higher than that cutoff as successes and demand a given number of successes per pool as high or higher. This gets you around summing, you just look up success die.

To be honest, I think this is a horrible experience, because you essentially need to have a table at hand to remember the cutoffs, and it is not very exact either but here you go:

Pool Cutoff Successes Needed Probability
1d12 12 1 8.33%
2d12 10 2 6.25%
3d12 9 3 3.7%
4d12 10 3 4.69%
5d12 12 2 5.35%