- Weapon- potency value+damage dice+number of property runes
(ex. +2 greater striking ghost touch scimitar, heal 2+3+1 = 6d6+lvl) - Armor- potency value +resilience bonus +number of property runes.
(ex. +1 explorer’s clothes of readiness, heal 1+1 = 2d6++lvl2d6+lvl)
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