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TreeSpawned
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Koi57
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DM making PC decision as part of an opening sequence/plot hook

I need to bridge two adventures together, and the easiest way is through a narrative where players are going through the woods, and are surprised, knocked out, and awaken to find their NPC group members kidnapped. Is it reasonable to narrate that sequence or does it take away from the autonomy of the players to have been knocked out without them being able to interact. I was looking to see if there was a magic spell that I could have tied to it or just say it happened.