Skip to main content
the player is playing AD&D; there are trappings to this issue that are at least limited to a D&D family of games. (DitV, Fate, etc would have vastly different solutions.) for now, I'm making this an AD&D question.
Source Link
doppelgreener
  • 36.6k
  • 16
  • 162
  • 255

Methods for round-robin style DM'ing in AD&D?

Round-robin storytelling has been around for a while, and something I have always been interested in experimenting in AD&D with a variation of GM'ing where players take turns becoming the GM in the same campaign and storyline.

Without proper planning, this could be very chaotic and not very satisfying, however.

What are some methods for switching up who is the GM in the same game? I know this is an odd approach, but something myself and friends would like to try. Are there any resources for this out there? Have you tried this already? Important items I want to consider:

  • What happens to a player's PC when the player becomes GM?
  • Which PC does the last GM get when a new GM steps up?
  • How to encourage working together and building off of past GM efforts?
  • How to discourage sabotaging each GM's efforts and GM decisions that will mostly benefit the PC that GM will later regain control of?
  • Anything else you think is important to consider here.

Methods for round-robin style DM'ing?

Round-robin storytelling has been around for a while, and something I have always been interested in experimenting with a variation of GM'ing where players take turns becoming the GM in the same campaign and storyline.

Without proper planning, this could be very chaotic and not very satisfying, however.

What are some methods for switching up who is the GM in the same game? I know this is an odd approach, but something myself and friends would like to try. Are there any resources for this out there? Have you tried this already? Important items I want to consider:

  • What happens to a player's PC when the player becomes GM?
  • Which PC does the last GM get when a new GM steps up?
  • How to encourage working together and building off of past GM efforts?
  • How to discourage sabotaging each GM's efforts and GM decisions that will mostly benefit the PC that GM will later regain control of?
  • Anything else you think is important to consider here.

Methods for round-robin style DM'ing in AD&D?

Round-robin storytelling has been around for a while, and something I have always been interested in experimenting in AD&D with a variation of GM'ing where players take turns becoming the GM in the same campaign and storyline.

Without proper planning, this could be very chaotic and not very satisfying, however.

What are some methods for switching up who is the GM in the same game? I know this is an odd approach, but something myself and friends would like to try. Are there any resources for this out there? Have you tried this already? Important items I want to consider:

  • What happens to a player's PC when the player becomes GM?
  • Which PC does the last GM get when a new GM steps up?
  • How to encourage working together and building off of past GM efforts?
  • How to discourage sabotaging each GM's efforts and GM decisions that will mostly benefit the PC that GM will later regain control of?
  • Anything else you think is important to consider here.
deleted 31 characters in body; edited tags
Source Link
user8248
user8248

Round-robin storytelling has been around for a whilewhile, and something I have always been interested in experimenting with a variation of DM'ingGM'ing where players take turns becoming the DMGM in the same campaign and storyline.

Without proper planning, this could be very chaotic and not very satisfying, however.

What are some methods for switching up who is the DMGM in the same game? I know this is an odd approach, but something myself and friends would like to try. Are there any resources for this out there? Have you tried this already? Important items I want to consider:

  • What happens to a player's PC when the player becomes DMGM?
  • Which PC does the last DMGM get when a new DMGM steps up?
  • How to encourage working together and building off of past DMGM efforts?
  • How to discourage sabotaging each DM'sGM's efforts and DMGM decisions that will mostly benefit the PC that DMGM will later regain control of?
  • Anything else you think is important to consider here.

Thanks for any help!

Round-robin storytelling has been around for a while, and something I have always been interested in experimenting with a variation of DM'ing where players take turns becoming the DM in the same campaign and storyline.

Without proper planning, this could be very chaotic and not very satisfying, however.

What are some methods for switching up who is the DM in the same game? I know this is an odd approach, but something myself and friends would like to try. Are there any resources for this out there? Have you tried this already? Important items I want to consider:

  • What happens to a player's PC when the player becomes DM?
  • Which PC does the last DM get when a new DM steps up?
  • How to encourage working together and building off of past DM efforts?
  • How to discourage sabotaging each DM's efforts and DM decisions that will mostly benefit the PC that DM will later regain control of?
  • Anything else you think is important to consider here.

Thanks for any help!

Round-robin storytelling has been around for a while, and something I have always been interested in experimenting with a variation of GM'ing where players take turns becoming the GM in the same campaign and storyline.

Without proper planning, this could be very chaotic and not very satisfying, however.

What are some methods for switching up who is the GM in the same game? I know this is an odd approach, but something myself and friends would like to try. Are there any resources for this out there? Have you tried this already? Important items I want to consider:

  • What happens to a player's PC when the player becomes GM?
  • Which PC does the last GM get when a new GM steps up?
  • How to encourage working together and building off of past GM efforts?
  • How to discourage sabotaging each GM's efforts and GM decisions that will mostly benefit the PC that GM will later regain control of?
  • Anything else you think is important to consider here.
edited tags
Link
mxyzplk
  • 175.7k
  • 31
  • 439
  • 662
adjust system tag
Link
Oblivious Sage
  • 55.3k
  • 22
  • 176
  • 240
Loading
Source Link
Loading