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Post Reopened by SevenSidedDie
change from a survey (“everyone who's done this, tell me about your experience”) to a factual question of outcomes (“what does this change”)
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SevenSidedDie
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I was reading on geek-related.com that there is a large debate on the effectiveness of using experience ("XP")points as a means to level up for DnDD&D Next. I want to start using a non-XP method of advancement in my game but want to understand the exact changes I may see in play.

So for anyone here who has used an alternative to XP in their campaigns that they've participated in as a means to level up:

  1. Was this new way to level brought about by the players or the GM and for what reason?

  2. Did you see any change in behaviour from the players? (i.e. Problem solving to achieve their objectives through stealth, diplomacy, responses like that over killing whatever moves) and did the change meet your initial expectations - did it end up being a good or bad change?

What are the effects of removing the XP system as a requirement to level, especially on the players' in-game activities? Any experience you have onWhen using an alternative to XP in actual play would be helpfula campaign, is there any change in behaviour from the players? (i.e. problem solving to achieve their objectives through stealth, diplomacy, responses like that over killing whatever moves) and are the changes for better or worse?

I was reading on geek-related.com that there is a large debate on the effectiveness of using experience ("XP") as a means to level up for DnD Next. I want to start using a non-XP method of advancement in my game but want to understand the exact changes I may see in play.

So for anyone here who has used an alternative to XP in their campaigns that they've participated in as a means to level up:

  1. Was this new way to level brought about by the players or the GM and for what reason?

  2. Did you see any change in behaviour from the players? (i.e. Problem solving to achieve their objectives through stealth, diplomacy, responses like that over killing whatever moves) and did the change meet your initial expectations - did it end up being a good or bad change?

What are the effects of removing the XP system as a requirement to level, especially on the players' in-game activities? Any experience you have on using an alternative to XP in actual play would be helpful.

I was reading on geek-related.com that there is a large debate on the effectiveness of using experience points as a means to level up for D&D Next. I want to start using a non-XP method of advancement in my game but want to understand the exact changes I may see in play.

What are the effects of removing the XP system as a requirement to level, especially on the players' in-game activities? When using an alternative to XP in a campaign, is there any change in behaviour from the players? (i.e. problem solving to achieve their objectives through stealth, diplomacy, responses like that over killing whatever moves) and are the changes for better or worse?

Post Closed as "Needs more focus" by SevenSidedDie
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mxyzplk
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Tweeted twitter.com/#!/StackRPG/status/444060915261267968
Post Reopened by mxyzplk
added 309 characters in body
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mxyzplk
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I was reading on geek-related.com that there is a large debate on the effectiveness of using experience ("XP") as a means to level up for DnD Next. I want to start using a non-XP method of advancement in my game but want to understand the exact changes I may see in play.

So for anyone here who has used an alternative to XP in their campaigns that they've participated in as a means to level up:

  1. Has anyone on here used an alternative to XP in their campaigns that they've participated in as a means to level up?

  2. Was this new way to level brought about by the players or the GM and for what reason?

  3. And lastly, by having this new method to level up, didDid you see any change in behaviour from the players? (i.e. Problem solving to achieve their objectives through stealth, diplomacy, responses like that over killing whatever moves) and did the change meet your initial expectations - did it end up being a good or bad change?

What are the effects of removing the XP system as a requirement to level, especially on the players' in-game activities? Any informationexperience you have on using an alternative to XP in actual play would be helpful.

I was reading on geek-related.com that there is a large debate on the effectiveness of using experience ("XP") as a means to level up for DnD Next.

  1. Has anyone on here used an alternative to XP in their campaigns that they've participated in as a means to level up?

  2. Was this new way to level brought about by the players or the GM?

  3. And lastly, by having this new method to level up, did you see any change in behaviour from the players? (i.e. Problem solving to achieve their objectives through stealth, diplomacy, responses like that over killing whatever moves)

Any information you have on using an alternative to XP in actual play would be helpful.

I was reading on geek-related.com that there is a large debate on the effectiveness of using experience ("XP") as a means to level up for DnD Next. I want to start using a non-XP method of advancement in my game but want to understand the exact changes I may see in play.

So for anyone here who has used an alternative to XP in their campaigns that they've participated in as a means to level up:

  1. Was this new way to level brought about by the players or the GM and for what reason?

  2. Did you see any change in behaviour from the players? (i.e. Problem solving to achieve their objectives through stealth, diplomacy, responses like that over killing whatever moves) and did the change meet your initial expectations - did it end up being a good or bad change?

What are the effects of removing the XP system as a requirement to level, especially on the players' in-game activities? Any experience you have on using an alternative to XP in actual play would be helpful.

Post Closed as "Needs more focus" by doppelgreener, Tridus, wax eagle, BESW, Lord_Gareth
changed the tag to the more general dungeons and dragons tag
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Joshua Aslan Smith
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deleted 3 characters in body
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Brian Ballsun-Stanton
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silversociety
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