Skip to main content
Notice removed Draw attention by SevenSidedDie
Bounty Ended with user9935's answer chosen by SevenSidedDie
Tweeted twitter.com/StackRPG/status/811047852734562304
focus title a bit more on that it's about how to explain it to players, not a generic “why”
Link
SevenSidedDie
  • 244.5k
  • 44
  • 788
  • 1k

Explaining How do I explain the lack of situational modifiers in Dungeon World to my players?

Notice added Draw attention by SevenSidedDie
Bounty Started worth 50 reputation by SevenSidedDie
Post Reopened by nitsua60, SevenSidedDie
Post Closed as "Duplicate" by SevenSidedDie, Wibbs, Joshua Aslan Smith, user4000, doppelgreener
Rewrite to be the second of the two questions asked. (The first question already has an answer on rpg.se.)
Source Link
okeefe
  • 37.9k
  • 2
  • 91
  • 176

Adding difficulty modifier in Dungeon World and explaining Explaining the lack of itsituational modifiers in Dungeon World

In Dungeon World, a Roll+Stat of 10+ is usually advantageous. AFAIK,How do I explain to players why there isare no situational modifiermodifiers in Dungeon World? Being used to other RPGs, so firing an arrow at a target while it has 50% cover is as easy (or difficult) as shooting at a targetthey would expect modifiers for performing actions in the wild opena more challenging circumstance.

  1. How will introducing situational modifier to such cases (such as -1 for a difficult task, and -2 for a really difficult one) impact the game?

  2. How do I explain to players why there are no situational modifiers in Dungeon World? (Being used to other RPGs, they would expect modifiers for performing actions in a more challenging circumstance).

Adding difficulty modifier in Dungeon World and explaining the lack of it

In Dungeon World, a Roll+Stat of 10+ is usually advantageous. AFAIK, there is no situational modifier, so firing an arrow at a target while it has 50% cover is as easy (or difficult) as shooting at a target in the wild open.

  1. How will introducing situational modifier to such cases (such as -1 for a difficult task, and -2 for a really difficult one) impact the game?

  2. How do I explain to players why there are no situational modifiers in Dungeon World? (Being used to other RPGs, they would expect modifiers for performing actions in a more challenging circumstance).

Explaining the lack of situational modifiers in Dungeon World

How do I explain to players why there are no situational modifiers in Dungeon World? Being used to other RPGs, they would expect modifiers for performing actions in a more challenging circumstance.

Source Link
Extrakun
  • 7.1k
  • 3
  • 33
  • 53

Adding difficulty modifier in Dungeon World and explaining the lack of it

In Dungeon World, a Roll+Stat of 10+ is usually advantageous. AFAIK, there is no situational modifier, so firing an arrow at a target while it has 50% cover is as easy (or difficult) as shooting at a target in the wild open.

  1. How will introducing situational modifier to such cases (such as -1 for a difficult task, and -2 for a really difficult one) impact the game?

  2. How do I explain to players why there are no situational modifiers in Dungeon World? (Being used to other RPGs, they would expect modifiers for performing actions in a more challenging circumstance).