In Dungeon World, a Roll+Stat of 10+ is usually advantageous. AFAIK,How do I explain to players why there isare no situational modifiermodifiers in Dungeon World? Being used to other RPGs, so firing an arrow at a target while it has 50% cover is as easy (or difficult) as shooting at a targetthey would expect modifiers for performing actions in the wild opena more challenging circumstance.
How will introducing situational modifier to such cases (such as -1 for a difficult task, and -2 for a really difficult one) impact the game?
How do I explain to players why there are no situational modifiers in Dungeon World? (Being used to other RPGs, they would expect modifiers for performing actions in a more challenging circumstance).