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My wife's grammar edits
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C. Ross
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If youryou are expected to bring a character you should definitely bring that. If you're going to make a character there you should come with an idea about the following things (but remain flexible, you idea may not be exactly what you end up with).

  • Character name
  • Character race (Human, Dwarf, Elf, Halfling)
  • Character archetype (loyal knight, scheming wizard, back stabbing-stabbing rogue, etc)

As far as rules knowledge, the Players Handbook (PHB) helps but it will speed things along greatly if you know these few simple rules.

  • For most things you will attempt (including attacks) you roll a d20 (that is a twenty sided die), add a modifier, and compare it to a target number. If your total equals or exceeds the target you succeed (hit, pick the lock, whatever).
  • You have abilities. Some you can use all the time, these are called At Will. Some you can use only at intervals. These will be Encounter or Daily.
  • You have hit points and healing surges. These represent how alive/tough you are. If you run out of hit points you start dying. You can use healing surges to regain your hit points in certain situations. A healing surge usually regains one quarter (1/4) of your total hitpoints, rounded down.
  • We refer to dice by the number of sides they have, preceded with a d. A d4 means a four sided die. 3d6 means three six sided dice.
  • When in doubt round down.
  • The GMDM overrules the rules.

Most of all, remember you're there to have fun! The other players and DM should be willing and able to help you with the details

If your expected to bring a character you should definitely bring that. If you're going to make a character there you should come with an idea about the following things (but remain flexible, you idea may not be exactly what you end up with).

  • Character name
  • Character race (Human, Dwarf, Elf, Halfling)
  • Character archetype (loyal knight, scheming wizard, back stabbing rogue, etc)

As far as rules knowledge, the Players Handbook (PHB) helps but it will speed things along greatly if you know these few simple rules.

  • For most things you will attempt (including attacks) you roll a d20 (that is a twenty sided die), add a modifier, and compare it to a target number. If your total equals or exceeds the target you succeed (hit, pick the lock, whatever).
  • You have abilities. Some you can use all the time, these are called At Will. Some you can use only at intervals. These will be Encounter or Daily.
  • You have hit points and healing surges. These represent how alive/tough you are. If you run out of hit points you start dying. You can use healing surges to regain your hit points in certain situations. A healing surge usually regains one quarter (1/4) of your total hitpoints, rounded down.
  • We refer to dice by the number of sides they have, preceded with a d. A d4 means a four sided die. 3d6 means three six sided dice.
  • When in doubt round down.
  • The GM overrules the rules.

Most of all, remember you're there to have fun! The other players and DM should be willing and able to help you with the details

If you are expected to bring a character you should definitely bring that. If you're going to make a character there you should come with an idea about the following things (but remain flexible, you idea may not be exactly what you end up with).

  • Character name
  • Character race (Human, Dwarf, Elf, Halfling)
  • Character archetype (loyal knight, scheming wizard, back-stabbing rogue, etc)

As far as rules knowledge, the Players Handbook (PHB) helps but it will speed things along greatly if you know these few simple rules.

  • For most things you will attempt (including attacks) you roll a d20 (that is a twenty sided die), add a modifier, and compare it to a target number. If your total equals or exceeds the target you succeed (hit, pick the lock, whatever).
  • You have abilities. Some you can use all the time, these are called At Will. Some you can use only at intervals. These will be Encounter or Daily.
  • You have hit points and healing surges. These represent how alive/tough you are. If you run out of hit points you start dying. You can use healing surges to regain your hit points in certain situations. A healing surge usually regains one quarter (1/4) of your total hitpoints, rounded down.
  • We refer to dice by the number of sides they have, preceded with a d. A d4 means a four sided die. 3d6 means three six sided dice.
  • When in doubt round down.
  • The DM overrules the rules.

Most of all, remember you're there to have fun! The other players and DM should be willing and able to help you with the details

Corrected a grammar mistake and added a couple additional suggestions
Source Link
C. Ross
  • 24.2k
  • 23
  • 115
  • 229

If your expected to bring a character you should definitely bring that. If you're going to make a character there you should come with an idea about the following things (but remain flexible, you idea may not be exactly what you end up with).

  • Character name
  • Character race (Human, Dwarf, Elf, Halfling)
  • Character archetype (loyal knight, scheming wizard, back stabbing rogue, etc)

As far as rules knowledge, the Players Handbook (PHB) helps but it will speed things along greatly if you know these few simple rules.

  • For most things you will attempt (including attacks) you roll a d20 (that is a twenty sided die), add a modifier, and compare it to a target number. If your total equals or exceeds the target you succeed (hit, pick the lock, whatever).
  • You have abilities. Some you can use all the time, these are called At Will. Some you can use only at intervals. These will be Encounter or Daily.
  • You have hit points and healing surges. These represent how alive/tough you are. If you run out of hit points you start dying. You can use healing surges in certain circumstances to regain your hit points in certain situations. A healing surge usually regains one quarter (1/4) of your total hitpoints, rounded down.
  • We refer to dice by the number of sides they have, preceded with a d. A d4 means a four sided die. 3d6 means three six sided dice.
  • When in doubt round down.
  • The GM overrules the rules.

Most of all, remember you're there to have fun! The other players and DM should be willing and able to help you with the details

If your expected to bring a character you should definitely bring that. If you're going to make a character there you should come with an idea about the following things (but remain flexible, you idea may not be exactly what you end up with).

  • Character name
  • Character race (Human, Dwarf, Elf, Halfling)
  • Character archetype (loyal knight, scheming wizard, back stabbing rogue, etc)

As far as rules knowledge, the Players Handbook (PHB) helps but it will speed things along greatly if you know these few simple rules.

  • For most things you will attempt (including attacks) you roll a d20 (that is a twenty sided die), add a modifier, and compare it to a target number. If your total equals or exceeds the target you succeed (hit, pick the lock, whatever).
  • You have abilities. Some you can use all the time, these are called At Will. Some you can use only at intervals. These will be Encounter or Daily.
  • You have hit points and healing surges. These represent how alive/tough you are. If you run out of hit points you start dying. You can use healing surges in certain circumstances to regain your hit points in certain situations. A healing surge usually regains one quarter (1/4) of your total hitpoints, rounded down.
  • We refer to dice by the number of sides they have, preceded with a d. A d4 means a four sided die. 3d6 means three six sided dice.

Most of all, remember you're there to have fun! The other players and DM should be willing and able to help you with the details

If your expected to bring a character you should definitely bring that. If you're going to make a character there you should come with an idea about the following things (but remain flexible, you idea may not be exactly what you end up with).

  • Character name
  • Character race (Human, Dwarf, Elf, Halfling)
  • Character archetype (loyal knight, scheming wizard, back stabbing rogue, etc)

As far as rules knowledge, the Players Handbook (PHB) helps but it will speed things along greatly if you know these few simple rules.

  • For most things you will attempt (including attacks) you roll a d20 (that is a twenty sided die), add a modifier, and compare it to a target number. If your total equals or exceeds the target you succeed (hit, pick the lock, whatever).
  • You have abilities. Some you can use all the time, these are called At Will. Some you can use only at intervals. These will be Encounter or Daily.
  • You have hit points and healing surges. These represent how alive/tough you are. If you run out of hit points you start dying. You can use healing surges to regain your hit points in certain situations. A healing surge usually regains one quarter (1/4) of your total hitpoints, rounded down.
  • We refer to dice by the number of sides they have, preceded with a d. A d4 means a four sided die. 3d6 means three six sided dice.
  • When in doubt round down.
  • The GM overrules the rules.

Most of all, remember you're there to have fun! The other players and DM should be willing and able to help you with the details

Source Link
C. Ross
  • 24.2k
  • 23
  • 115
  • 229

If your expected to bring a character you should definitely bring that. If you're going to make a character there you should come with an idea about the following things (but remain flexible, you idea may not be exactly what you end up with).

  • Character name
  • Character race (Human, Dwarf, Elf, Halfling)
  • Character archetype (loyal knight, scheming wizard, back stabbing rogue, etc)

As far as rules knowledge, the Players Handbook (PHB) helps but it will speed things along greatly if you know these few simple rules.

  • For most things you will attempt (including attacks) you roll a d20 (that is a twenty sided die), add a modifier, and compare it to a target number. If your total equals or exceeds the target you succeed (hit, pick the lock, whatever).
  • You have abilities. Some you can use all the time, these are called At Will. Some you can use only at intervals. These will be Encounter or Daily.
  • You have hit points and healing surges. These represent how alive/tough you are. If you run out of hit points you start dying. You can use healing surges in certain circumstances to regain your hit points in certain situations. A healing surge usually regains one quarter (1/4) of your total hitpoints, rounded down.
  • We refer to dice by the number of sides they have, preceded with a d. A d4 means a four sided die. 3d6 means three six sided dice.

Most of all, remember you're there to have fun! The other players and DM should be willing and able to help you with the details