QuickSuper-Quick Character Generation:
- Determine homeworld and starting skill(s). Optional.
- Roll the UPP.
- Determine career (or roll for the draft).
- Determine the number of terms. Roll 2d6 for a nice random curve.
- Determine rank. Pick one, or roll 2d6 - 7 perhaps.
- Select skills from that career, based on the skill award rate (1 or 2 per term) plus rank-related skills.
- Apply aging effects.
Referee prepares a dozen "worlds", each with perhaps four skills listed.
- Muster out. Optional.
Each player picks perhaps three of those worlds as places where his character spent time on. He incorporates those worlds' skill packs into a character, adding a level when a skill is duplicated. The players may select the same worlds or different worlds: each choice is independent of the others.
Referee adjusts as needed.
- Character age is 30 years (three worlds at 4 years per world -- don't worry about it unless you want to).
Referee adjusts as needed.
- All characters start with UPP 777777. (Allow characteristic improvement at a slow rate during character down-time)
Referee adjusts as needed.
- Done.