Quick Character Generation:
- Determine homeworld and starting skill(s). Optional.
- Roll the UPP.
- Determine career (or roll for the draft).
- Determine the number of terms. Roll 2d6 for a nice random curve.
- Determine rank. Pick one, or roll 2d6 - 7 perhaps.
- Select skills from that career, based on the skill award rate (1 or 2 per term) plus rank-related skills.
- Apply aging effects.
- Muster out. Optional.