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Quick Character Generation:

  1. Determine homeworld and starting skill(s). Optional.
  2. Roll the UPP.
  3. Determine career (or roll for the draft).
  4. Determine the number of terms. Roll 2d6 for a nice random curve.
  5. Determine rank. Pick one, or roll 2d6 - 7 perhaps.
  6. Select skills from that career, based on the skill award rate (1 or 2 per term) plus rank-related skills.
  7. Apply aging effects.
  8. Muster out. Optional.
rje
  • 343
  • 2
  • 5